My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Witch Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Balloon
Giant Snowball
Archers Witch Balloon
Zap
Archers Firecracker Inferno Tower Witch Balloon
Barbarian Barrel
Archers Knight Firecracker Elite Barbarians Inferno Tower Witch
The Log
Archers Firecracker Elite Barbarians Witch
Earthquake
Archers Firecracker Inferno Tower Witch
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Knight Firecracker Elite Barbarians Witch Balloon
Fireball
Archers Firecracker Elite Barbarians Inferno Tower Witch Balloon
Poison
Archers Firecracker Inferno Tower Witch Balloon
Lightning
Knight Elite Barbarians Inferno Tower Witch Balloon
Rocket
Elite Barbarians Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Firecracker Inferno Tower Witch Balloon Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Firecracker Inferno Tower

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elite Barbarians Balloon
Knight
Archers Firecracker Balloon Elite Barbarians Witch
Firecracker
Knight Elite Barbarians Balloon
Elite Barbarians
Archers Knight Firecracker
Inferno Tower
Witch
Knight
Balloon
Knight Archers Firecracker
Electro Giant

Defense Synergies 3 5

Archers
Knight Firecracker Inferno Tower Witch
Knight
Archers Firecracker Inferno Tower Witch
Firecracker
Knight Archers Inferno Tower
Elite Barbarians
Inferno Tower
Knight Archers Firecracker
Witch
Archers Knight
Balloon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Elite Barbarians Inferno Tower Knight Firecracker Witch
Inferno Tower Witch Archers Knight Elite Barbarians
Elite Barbarians Inferno Tower Witch Knight Firecracker
Firecracker Elite Barbarians
Archers Firecracker
Inferno Tower Archers Firecracker Witch
Inferno Tower Electro Giant
Inferno Tower Witch Elite Barbarians
Knight Elite Barbarians Archers Firecracker Inferno Tower
Archers Witch Knight Firecracker Electro Giant
Inferno Tower Archers Firecracker Witch
Inferno Tower Knight Elite Barbarians Witch
Firecracker Witch
Elite Barbarians Inferno Tower Knight
Inferno Tower Elite Barbarians Electro Giant
Knight Firecracker Elite Barbarians Inferno Tower Witch
Archers Knight Firecracker Elite Barbarians Witch
Witch Archers Knight Firecracker
Elite Barbarians Inferno Tower
Archers Knight Firecracker Elite Barbarians Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Elite Barbarians Inferno Tower Witch Electro Giant
Archers Knight Firecracker Elite Barbarians
Knight Elite Barbarians Inferno Tower Witch
Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians Witch
Firecracker Electro Giant Archers Witch
Archers Knight Elite Barbarians Inferno Tower Witch
Inferno Tower Knight Elite Barbarians
Knight Firecracker Elite Barbarians Inferno Tower Witch
Inferno Tower Witch
Knight Elite Barbarians Inferno Tower Witch
Elite Barbarians Electro Giant
Elite Barbarians Knight Inferno Tower Witch
Archers Firecracker Witch Electro Giant
Elite Barbarians Inferno Tower Witch Electro Giant Archers Knight Firecracker
Archers Firecracker Elite Barbarians Inferno Tower Witch Electro Giant
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker Electro Giant Witch
Archers Firecracker Witch
Firecracker
Firecracker
Elite Barbarians
Firecracker Knight
Archers Firecracker
Knight Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Witch
Firecracker
Archers Firecracker
Firecracker Witch Electro Giant
Firecracker Electro Giant Witch
Witch
Firecracker Witch
Witch
Firecracker
Elite Barbarians Archers Firecracker Witch Electro Giant
Firecracker Witch Electro Giant
Elite Barbarians
Firecracker
Firecracker
Archers Witch
Archers Firecracker Witch
Knight Firecracker
Firecracker
Electro Giant
Firecracker Elite Barbarians
Electro Giant Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch Electro Giant

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