My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Dart Goblin Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Barbarians Dart Goblin
Zap
Archers Goblin Gang Dart Goblin
Barbarian Barrel
Archers Knight Goblin Gang Barbarians Dart Goblin
The Log
Archers Goblin Gang Barbarians Dart Goblin
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang Dart Goblin
Royal Delivery
Archers Knight Goblin Gang Barbarians Dart Goblin
Fireball
Archers Goblin Gang Barbarians Dart Goblin
Poison
Archers Goblin Gang Barbarians Dart Goblin
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Dart Goblin Tornado Fireball Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Dart Goblin

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight
Knight
Archers Goblin Gang Dart Goblin Fireball
Goblin Gang
Knight Dart Goblin
Barbarians
Dart Goblin
Knight Goblin Gang
Fireball
Tornado Knight
Tornado
Fireball Electro Giant
Electro Giant
Tornado

Defense Synergies 4 9

Archers
Knight Goblin Gang Dart Goblin Tornado
Knight
Archers Goblin Gang Dart Goblin Fireball Tornado
Goblin Gang
Knight Archers Barbarians Dart Goblin
Barbarians
Goblin Gang
Dart Goblin
Knight Archers Goblin Gang Tornado
Fireball
Tornado Knight
Tornado
Fireball Archers Knight Dart Goblin Electro Giant
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball
Barbarians Knight Goblin Gang Dart Goblin
Goblin Gang Barbarians Tornado Archers Knight Dart Goblin
Barbarians Knight Goblin Gang Dart Goblin
Barbarians Fireball Tornado
Goblin Gang Fireball Tornado Archers Dart Goblin
Dart Goblin Tornado Archers Goblin Gang Fireball
Barbarians Dart Goblin Fireball Electro Giant
Barbarians Goblin Gang Tornado
Knight Goblin Gang Tornado Archers Barbarians Dart Goblin
Archers Goblin Gang Barbarians Dart Goblin Knight Fireball Tornado Electro Giant
Archers Goblin Gang Dart Goblin Fireball Tornado
Barbarians Knight Goblin Gang Fireball
Fireball Goblin Gang Barbarians Dart Goblin Tornado
Barbarians Knight Goblin Gang
Barbarians Tornado Goblin Gang Fireball Electro Giant
Barbarians Knight Goblin Gang Fireball Tornado
Fireball Archers Knight Goblin Gang Barbarians Dart Goblin Tornado
Tornado Archers Knight Barbarians Dart Goblin Fireball
Barbarians Dart Goblin Tornado
Goblin Gang Archers Knight Barbarians Dart Goblin Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Archers Fireball Electro Giant
Fireball Archers Knight Goblin Gang
Goblin Gang Barbarians Knight
Goblin Gang Knight Barbarians Fireball Tornado
Barbarians Knight Goblin Gang
Fireball Electro Giant Archers Goblin Gang Dart Goblin Tornado
Goblin Gang Archers Knight Barbarians Dart Goblin Fireball
Knight Barbarians
Knight Barbarians Fireball Tornado
Goblin Gang Barbarians Dart Goblin
Knight Barbarians Dart Goblin
Barbarians Fireball Tornado Electro Giant
Barbarians Knight Goblin Gang Fireball
Archers Barbarians Dart Goblin Fireball Electro Giant
Goblin Gang Barbarians Electro Giant Archers Knight Dart Goblin Fireball Tornado
Archers Barbarians Dart Goblin Fireball Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin Tornado
Dart Goblin Fireball
Knight Barbarians Dart Goblin Fireball
Fireball
Fireball Electro Giant Dart Goblin Tornado
Archers Dart Goblin Tornado
Fireball Dart Goblin Tornado
Fireball Dart Goblin Tornado
Goblin Gang Fireball Tornado
Knight Dart Goblin Fireball Tornado
Fireball Archers Dart Goblin Tornado
Knight Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Tornado
Archers Dart Goblin Fireball
Dart Goblin Fireball Tornado Electro Giant
Fireball
Fireball Tornado
Tornado
Barbarians Fireball
Tornado Electro Giant Fireball
Fireball Dart Goblin Tornado
Fireball Tornado
Fireball Dart Goblin Tornado
Archers Dart Goblin Fireball Tornado Electro Giant
Dart Goblin Fireball Electro Giant
Fireball
Dart Goblin Fireball
Fireball
Fireball
Archers Goblin Gang Barbarians Dart Goblin Fireball
Fireball Archers Dart Goblin Tornado
Fireball
Fireball Knight Goblin Gang Dart Goblin
Dart Goblin Fireball
Fireball Tornado Electro Giant
Dart Goblin
Electro Giant Goblin Gang Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado Electro Giant
Fireball Dart Goblin

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