My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Royal Giant Rune Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Mini P.E.K.K.A Rune Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Bandit
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Firecracker Royal Giant Bandit
Barbarian Barrel
Archers Knight Goblin Gang Firecracker Bandit
The Log
Archers Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Bandit
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Knight Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Fireball
Archers Goblin Gang Firecracker Bandit
Poison
Archers Goblin Gang Firecracker
Lightning
Knight Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Firecracker Bandit Mini P.E.K.K.A Rune Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Mini P.E.K.K.A Rune Giant Bandit
Knight
Archers Goblin Gang Firecracker
Goblin Gang
Knight Firecracker Royal Giant Mini P.E.K.K.A Bandit
Firecracker
Knight Royal Giant Goblin Gang Mini P.E.K.K.A Rune Giant Bandit
Royal Giant
Firecracker Archers Goblin Gang Bandit
Mini P.E.K.K.A
Archers Goblin Gang Firecracker
Rune Giant
Archers Firecracker
Bandit
Archers Goblin Gang Firecracker Royal Giant

Defense Synergies 3 10

Archers
Knight Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Knight
Archers Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang
Knight Archers Firecracker Mini P.E.K.K.A Bandit
Firecracker
Knight Archers Goblin Gang Mini P.E.K.K.A Bandit
Royal Giant
Mini P.E.K.K.A
Archers Knight Goblin Gang Firecracker
Rune Giant
Bandit
Archers Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Mini P.E.K.K.A Knight Goblin Gang Firecracker Bandit
Goblin Gang Mini P.E.K.K.A Archers Knight Bandit
Mini P.E.K.K.A Knight Goblin Gang Firecracker Bandit
Firecracker Mini P.E.K.K.A
Goblin Gang Archers Firecracker Bandit
Archers Goblin Gang Firecracker
Bandit
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Archers Firecracker Mini P.E.K.K.A Bandit
Archers Goblin Gang Knight Firecracker Bandit
Archers Goblin Gang Firecracker
Mini P.E.K.K.A Knight Goblin Gang Bandit
Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang Bandit
Goblin Gang Mini P.E.K.K.A Bandit
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Archers Knight Goblin Gang Firecracker Bandit
Archers Knight Firecracker Bandit
Mini P.E.K.K.A
Goblin Gang Archers Knight Firecracker Mini P.E.K.K.A Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Archers Bandit
Bandit Archers Knight Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Bandit Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Knight Bandit
Knight Goblin Gang Mini P.E.K.K.A Bandit
Firecracker Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Knight Bandit
Mini P.E.K.K.A Knight
Knight Firecracker Mini P.E.K.K.A Bandit
Goblin Gang
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang Bandit
Archers Firecracker
Goblin Gang Archers Knight Firecracker Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Bandit
Firecracker Bandit
Bandit
Knight Firecracker
Firecracker
Firecracker
Archers Firecracker
Firecracker
Firecracker Bandit
Goblin Gang Mini P.E.K.K.A
Firecracker Knight Bandit
Archers Firecracker
Knight Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Bandit
Firecracker
Firecracker
Firecracker Bandit
Bandit
Firecracker Bandit
Archers Firecracker
Firecracker
Mini P.E.K.K.A
Bandit
Firecracker
Firecracker
Archers Goblin Gang Bandit
Archers Firecracker
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Bandit
Firecracker

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