My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Giant Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Electro Wizard
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Electro Wizard Mother Witch
Fireball
Archers Goblin Gang Electro Wizard Mother Witch
Poison
Archers Goblin Gang Electro Wizard Mother Witch
Lightning
Knight Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Freeze Electro Wizard Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight
Knight
Archers Goblin Gang The Log Electro Wizard Mother Witch
Goblin Gang
Knight
Freeze
Electro Giant
Mother Witch
The Log
Knight
Electro Wizard
Knight
Mother Witch
Knight Electro Giant

Defense Synergies 3 10

Archers
Knight Goblin Gang The Log Electro Wizard
Knight
Archers Goblin Gang Electro Wizard The Log Mother Witch
Goblin Gang
Knight Archers The Log Electro Wizard
Freeze
Electro Wizard
Electro Giant
The Log
Archers Knight Goblin Gang Electro Wizard Mother Witch
Electro Wizard
Knight Archers Goblin Gang Freeze The Log
Mother Witch
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Knight Goblin Gang The Log Electro Wizard
Goblin Gang Archers Knight Freeze Electro Wizard
Knight Goblin Gang Electro Wizard
The Log
Goblin Gang Freeze The Log Archers Electro Wizard Mother Witch
Electro Wizard Archers Goblin Gang Freeze
Electro Giant The Log Electro Wizard
Goblin Gang
Knight Goblin Gang Archers Electro Wizard
Archers Goblin Gang Electro Wizard Mother Witch Knight Freeze Electro Giant The Log
Archers Goblin Gang Electro Wizard
Knight Goblin Gang Freeze The Log Electro Wizard
Goblin Gang Freeze The Log Electro Wizard
Knight Goblin Gang Electro Wizard
Goblin Gang Freeze Electro Giant The Log Electro Wizard
Knight Goblin Gang Electro Wizard
Archers Knight Goblin Gang The Log Electro Wizard
Freeze The Log Archers Knight Electro Wizard Mother Witch
Electro Wizard
Goblin Gang Archers Knight Electro Giant The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Electro Giant Electro Wizard
Electro Wizard Archers Knight Goblin Gang The Log
Goblin Gang Knight The Log Electro Wizard
Goblin Gang Knight The Log Electro Wizard
Knight Goblin Gang
Electro Giant Mother Witch Archers Goblin Gang Freeze Electro Wizard
Goblin Gang Archers Knight Electro Wizard
Knight
Freeze Electro Wizard Knight The Log
Goblin Gang
Knight
Electro Giant The Log Electro Wizard
Knight Goblin Gang
Archers Electro Giant
Goblin Gang Electro Giant Electro Wizard Archers Knight Freeze The Log
Archers Freeze Electro Giant The Log Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
The Log Electro Wizard
The Log
Knight Freeze The Log
The Log
Electro Giant Mother Witch Freeze
Archers The Log
The Log Freeze
The Log
Goblin Gang Electro Wizard
Knight The Log Electro Wizard
Archers
Knight The Log
Freeze
The Log
The Log
The Log
Freeze
Archers The Log Electro Wizard
Electro Giant The Log Mother Witch
The Log
The Log
The Log
Freeze Electro Giant The Log Mother Witch
The Log Electro Wizard
The Log
The Log
Archers Electro Giant Electro Wizard Mother Witch
Electro Wizard Freeze Electro Giant
The Log
Freeze Electro Wizard
The Log
Electro Wizard Archers Goblin Gang Freeze
Archers Electro Wizard
Freeze
The Log
Knight Goblin Gang Electro Wizard
The Log
Electro Giant
Electro Giant Goblin Gang Freeze The Log Electro Wizard
Electro Wizard
Freeze Electro Giant The Log Electro Wizard

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