My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Skeleton King
Giant Snowball
Archers Goblin Gang Goblin Barrel Skeleton King
Zap
Archers Goblin Gang Mortar Goblin Barrel Skeleton King
Barbarian Barrel
Archers Knight Goblin Gang Mortar Goblin Barrel Magic Archer Skeleton King
The Log
Archers Goblin Gang Goblin Barrel Skeleton King
Earthquake
Archers Goblin Gang Mortar Goblin Barrel Skeleton King
Arrows
Archers Goblin Gang Goblin Barrel Skeleton King
Royal Delivery
Archers Knight Goblin Gang Goblin Barrel Magic Archer Skeleton King
Fireball
Archers Goblin Gang Mortar Goblin Barrel Magic Archer Skeleton King
Poison
Archers Goblin Gang Mortar Magic Archer Skeleton King
Lightning
Knight Mortar Magic Archer Skeleton King
Rocket
Mortar Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Goblin Barrel Mortar Magic Archer Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar
Knight
Archers Goblin Gang Mortar Goblin Barrel The Log Magic Archer
Goblin Gang
Knight Goblin Barrel Mortar Skeleton King
Mortar
Knight Archers Goblin Gang The Log Skeleton King
Goblin Barrel
Knight Goblin Gang Skeleton King
The Log
Knight Mortar Magic Archer
Magic Archer
Knight The Log
Skeleton King
Goblin Gang Mortar Goblin Barrel

Defense Synergies 3 12

Archers
Knight Goblin Gang Mortar The Log Skeleton King
Knight
Archers Goblin Gang Magic Archer Mortar The Log
Goblin Gang
Knight Archers Mortar The Log Magic Archer
Mortar
Archers Knight Goblin Gang The Log Skeleton King
Goblin Barrel
The Log
Archers Knight Goblin Gang Mortar Magic Archer
Magic Archer
Knight Goblin Gang The Log
Skeleton King
Archers Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar The Log Magic Archer
Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Archers Knight
Knight Goblin Gang Mortar Skeleton King
The Log
Goblin Gang The Log Archers Magic Archer
Archers Goblin Gang Mortar Magic Archer
The Log Magic Archer
Goblin Gang Mortar Skeleton King
Knight Goblin Gang Archers
Archers Goblin Gang Knight The Log Magic Archer Skeleton King
Archers Goblin Gang Magic Archer
Mortar Knight Goblin Gang The Log
Goblin Gang Mortar The Log Magic Archer Skeleton King
Knight Goblin Gang Mortar Skeleton King
Goblin Gang Mortar The Log
Knight Goblin Gang Mortar
Mortar Archers Knight Goblin Gang The Log Magic Archer
Mortar The Log Archers Knight Magic Archer
Mortar
Goblin Gang Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Knight Goblin Gang Mortar The Log Magic Archer
Goblin Gang Knight The Log
Goblin Gang Knight The Log
Knight Goblin Gang
Archers Goblin Gang Magic Archer
Goblin Gang Archers Knight
Knight
Knight Mortar The Log Magic Archer
Goblin Gang
Knight
The Log
Knight Goblin Gang Skeleton King
Archers Magic Archer
Goblin Gang Archers Knight Mortar The Log Magic Archer Skeleton King
Archers The Log Magic Archer Skeleton King
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Mortar The Log
Mortar The Log Magic Archer
The Log Magic Archer
Knight The Log
Mortar The Log Magic Archer
Magic Archer
Archers Mortar The Log Magic Archer
The Log Magic Archer
The Log Mortar
Goblin Gang
Knight Mortar The Log Magic Archer
Archers Magic Archer
Knight Mortar The Log Magic Archer
Mortar Magic Archer
Mortar The Log Magic Archer
Mortar The Log Magic Archer
Magic Archer Mortar The Log
Mortar
Archers Mortar The Log Magic Archer
Mortar The Log Magic Archer
The Log Magic Archer
The Log
Mortar The Log
The Log Mortar Magic Archer
Mortar The Log Magic Archer
Mortar The Log Magic Archer
Mortar The Log Magic Archer
Archers Magic Archer
Mortar The Log Magic Archer
Magic Archer
The Log Magic Archer
Archers Goblin Gang Magic Archer
Archers Magic Archer
The Log
Knight Goblin Gang Magic Archer
The Log Mortar Magic Archer Skeleton King
Goblin Gang The Log Magic Archer Skeleton King
Magic Archer
Mortar The Log Magic Archer

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