My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Little Prince
Zap
Archers Goblin Gang Mortar Little Prince
Barbarian Barrel
Archers Knight Goblin Gang Mortar Tesla Valkyrie Little Prince
The Log
Archers Goblin Gang Little Prince
Earthquake
Archers Goblin Gang Mortar Tesla
Arrows
Archers Goblin Gang Little Prince
Royal Delivery
Archers Knight Goblin Gang Valkyrie Little Prince
Fireball
Archers Goblin Gang Mortar Tesla Little Prince
Poison
Archers Goblin Gang Mortar Little Prince
Lightning
Knight Mortar Tesla Valkyrie Little Prince
Rocket
Mortar Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Little Prince Mortar Tesla Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Mortar
Knight
Archers Goblin Gang Mortar The Log Little Prince
Goblin Gang
Knight Mortar Valkyrie
Mortar
Knight Archers Goblin Gang The Log
Tesla
Valkyrie
Archers Goblin Gang Little Prince
The Log
Knight Mortar Little Prince
Little Prince
Knight Valkyrie The Log

Defense Synergies 7 17

Archers
Knight Valkyrie Goblin Gang Mortar Tesla The Log
Knight
Archers Goblin Gang Tesla Little Prince Mortar The Log
Goblin Gang
Knight Tesla Archers Mortar Valkyrie The Log
Mortar
Archers Knight Goblin Gang Tesla Valkyrie The Log
Tesla
Knight Goblin Gang The Log Archers Mortar Valkyrie Little Prince
Valkyrie
Archers Goblin Gang Mortar Tesla The Log Little Prince
The Log
Tesla Archers Knight Goblin Gang Mortar Valkyrie Little Prince
Little Prince
Knight Tesla Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tesla Valkyrie The Log
Knight Goblin Gang Mortar Tesla Valkyrie The Log
Goblin Gang Mortar Tesla Archers Knight Valkyrie
Tesla Knight Goblin Gang Mortar Valkyrie
Valkyrie The Log
Goblin Gang The Log Archers Tesla Valkyrie
Tesla Archers Goblin Gang Mortar Little Prince
Tesla Valkyrie The Log
Tesla Goblin Gang Mortar
Knight Goblin Gang Archers Tesla Valkyrie Little Prince
Archers Goblin Gang Valkyrie Knight Tesla The Log
Tesla Archers Goblin Gang
Mortar Tesla Knight Goblin Gang Valkyrie The Log
Valkyrie Goblin Gang Mortar Tesla The Log
Knight Goblin Gang Mortar Tesla
Goblin Gang Mortar Tesla The Log
Tesla Knight Goblin Gang Mortar Valkyrie
Mortar Tesla Archers Knight Goblin Gang Valkyrie The Log Little Prince
Mortar Valkyrie The Log Archers Knight Tesla Little Prince
Mortar Tesla
Goblin Gang Valkyrie Archers Knight Tesla The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Archers Tesla
Archers Knight Goblin Gang Mortar Tesla Valkyrie The Log
Goblin Gang Knight Valkyrie The Log
Goblin Gang Valkyrie Knight Tesla The Log
Knight Goblin Gang Tesla Valkyrie
Archers Goblin Gang Tesla
Goblin Gang Archers Knight Tesla Valkyrie
Knight Tesla Valkyrie
Knight Mortar Valkyrie The Log
Goblin Gang Tesla
Knight Tesla Valkyrie
Valkyrie The Log
Knight Goblin Gang Tesla Valkyrie
Archers Tesla Valkyrie
Goblin Gang Tesla Archers Knight Mortar Valkyrie The Log Little Prince
Valkyrie Archers Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Valkyrie The Log
Mortar The Log
The Log
Knight Valkyrie The Log
Mortar Valkyrie The Log
Archers Mortar The Log
The Log
The Log Mortar
Goblin Gang
Knight Mortar Valkyrie The Log
Archers
Knight Mortar The Log
Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Mortar
Archers Mortar The Log
Mortar Valkyrie The Log Little Prince
The Log
The Log
Mortar The Log
The Log Mortar Valkyrie Little Prince
Mortar The Log
Mortar The Log
Mortar The Log
Archers Little Prince
Mortar The Log
The Log
Archers Goblin Gang
Archers
The Log
Knight Goblin Gang Valkyrie
The Log Mortar
Goblin Gang The Log
Mortar The Log Little Prince

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