My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Ram Rider
Giant Snowball
Archers Goblin Gang Goblin Barrel Ram Rider
Zap
Archers Goblin Gang Goblin Barrel Ram Rider
Barbarian Barrel
Archers Knight Goblin Gang Tesla Goblin Barrel Electro Wizard
The Log
Archers Goblin Gang Mini P.E.K.K.A Goblin Barrel Ram Rider
Earthquake
Archers Goblin Gang Tesla Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Knight Goblin Gang Mini P.E.K.K.A Goblin Barrel Electro Wizard Ram Rider
Fireball
Archers Goblin Gang Tesla Goblin Barrel Electro Wizard Ram Rider
Poison
Archers Goblin Gang Electro Wizard
Lightning
Knight Tesla Mini P.E.K.K.A Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Goblin Barrel Tesla Mini P.E.K.K.A Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Ram Rider
Knight
Archers Goblin Gang Goblin Barrel Electro Wizard Ram Rider
Goblin Gang
Knight Goblin Barrel Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Archers Goblin Gang Electro Wizard Ram Rider
Goblin Barrel
Knight Goblin Gang Ram Rider
Electro Wizard
Knight Mini P.E.K.K.A Ram Rider
Ram Rider
Archers Knight Mini P.E.K.K.A Goblin Barrel Electro Wizard

Defense Synergies 6 11

Archers
Knight Goblin Gang Tesla Mini P.E.K.K.A Electro Wizard
Knight
Archers Goblin Gang Tesla Electro Wizard Mini P.E.K.K.A
Goblin Gang
Knight Tesla Archers Mini P.E.K.K.A Electro Wizard
Tesla
Knight Goblin Gang Archers Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Archers Knight Goblin Gang Tesla Ram Rider
Goblin Barrel
Electro Wizard
Knight Mini P.E.K.K.A Archers Goblin Gang Tesla Ram Rider
Ram Rider
Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Wizard Ram Rider
Mini P.E.K.K.A Knight Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Tesla Mini P.E.K.K.A Ram Rider Archers Knight Electro Wizard
Tesla Mini P.E.K.K.A Knight Goblin Gang Electro Wizard Ram Rider
Mini P.E.K.K.A
Goblin Gang Archers Tesla Electro Wizard
Tesla Electro Wizard Ram Rider Archers Goblin Gang
Tesla Electro Wizard Ram Rider
Tesla Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Archers Tesla Mini P.E.K.K.A Electro Wizard
Archers Goblin Gang Electro Wizard Knight Tesla Ram Rider
Tesla Archers Goblin Gang Electro Wizard Ram Rider
Tesla Mini P.E.K.K.A Knight Goblin Gang Electro Wizard Ram Rider
Goblin Gang Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Tesla Mini P.E.K.K.A Electro Wizard Ram Rider
Tesla Knight Goblin Gang Mini P.E.K.K.A Electro Wizard
Tesla Archers Knight Goblin Gang Electro Wizard Ram Rider
Archers Knight Tesla Electro Wizard Ram Rider
Mini P.E.K.K.A Tesla Electro Wizard Ram Rider
Goblin Gang Archers Knight Tesla Mini P.E.K.K.A Electro Wizard
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Archers Tesla Electro Wizard
Electro Wizard Archers Knight Goblin Gang Tesla Mini P.E.K.K.A
Goblin Gang Knight Mini P.E.K.K.A Electro Wizard Ram Rider
Goblin Gang Mini P.E.K.K.A Knight Tesla Electro Wizard Ram Rider
Knight Goblin Gang Tesla Mini P.E.K.K.A Ram Rider
Archers Goblin Gang Tesla Electro Wizard Ram Rider
Goblin Gang Mini P.E.K.K.A Archers Knight Tesla Electro Wizard Ram Rider
Mini P.E.K.K.A Knight Tesla
Electro Wizard Knight Mini P.E.K.K.A
Goblin Gang Tesla
Knight Tesla Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Knight Goblin Gang Tesla Ram Rider
Archers Tesla
Goblin Gang Tesla Electro Wizard Archers Knight Mini P.E.K.K.A
Archers Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Electro Wizard Ram Rider
Knight
Ram Rider
Archers
Ram Rider
Ram Rider
Goblin Gang Mini P.E.K.K.A Electro Wizard
Knight Electro Wizard Ram Rider
Archers
Knight
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Electro Wizard
Electro Wizard Ram Rider
Ram Rider
Archers Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Electro Wizard
Electro Wizard Archers Goblin Gang
Archers Electro Wizard Ram Rider
Knight Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard

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