My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Balloon Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Balloon Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon Phoenix
Giant Snowball
Archers Goblin Gang Balloon
Zap
Archers Goblin Gang Balloon
Barbarian Barrel
Archers Knight Goblin Gang Valkyrie
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Valkyrie Balloon
Fireball
Archers Goblin Gang Balloon
Poison
Archers Goblin Gang Balloon Phoenix
Lightning
Knight Valkyrie Balloon Phoenix
Rocket
Valkyrie Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Valkyrie Phoenix Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Balloon Mega Knight
Knight
Archers Goblin Gang Balloon The Log
Goblin Gang
Knight Valkyrie Balloon
Valkyrie
Archers Balloon Goblin Gang
Balloon
Knight Valkyrie Archers Goblin Gang The Log Mega Knight
The Log
Knight Balloon Mega Knight
Phoenix
Mega Knight
Archers Balloon The Log

Defense Synergies 3 9

Archers
Knight Valkyrie Goblin Gang The Log Mega Knight
Knight
Archers Goblin Gang The Log Phoenix
Goblin Gang
Knight Archers Valkyrie The Log
Valkyrie
Archers Goblin Gang The Log
Balloon
The Log
Archers Knight Goblin Gang Valkyrie Mega Knight
Phoenix
Knight
Mega Knight
Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log
Knight Goblin Gang Valkyrie The Log Phoenix Mega Knight
Goblin Gang Mega Knight Archers Knight Valkyrie
Knight Goblin Gang Valkyrie Phoenix Mega Knight
Valkyrie The Log Mega Knight
Goblin Gang The Log Archers Valkyrie Mega Knight
Archers Goblin Gang Phoenix
Valkyrie The Log Phoenix Mega Knight
Goblin Gang Phoenix
Knight Goblin Gang Archers Valkyrie Phoenix Mega Knight
Archers Goblin Gang Valkyrie Knight The Log Mega Knight
Archers Goblin Gang Phoenix
Mega Knight Knight Goblin Gang Valkyrie The Log
Valkyrie Mega Knight Goblin Gang The Log
Knight Goblin Gang Phoenix Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Archers Knight Goblin Gang The Log
Valkyrie The Log Archers Knight Mega Knight
Phoenix
Goblin Gang Valkyrie Mega Knight Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight Archers
Archers Knight Goblin Gang Valkyrie The Log Phoenix Mega Knight
Goblin Gang Mega Knight Knight Valkyrie The Log
Goblin Gang Valkyrie Mega Knight Knight The Log Phoenix
Knight Goblin Gang Valkyrie Phoenix Mega Knight
Archers Goblin Gang
Goblin Gang Archers Knight Valkyrie Phoenix
Mega Knight Knight Valkyrie Phoenix
Mega Knight Knight Valkyrie The Log Phoenix
Goblin Gang Phoenix
Mega Knight Knight Valkyrie Phoenix
Mega Knight Valkyrie The Log Phoenix
Mega Knight Knight Goblin Gang Valkyrie
Archers Valkyrie Mega Knight
Goblin Gang Phoenix Archers Knight Valkyrie The Log
Valkyrie Mega Knight Archers The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log
The Log
Knight Valkyrie The Log
Valkyrie The Log Mega Knight
Archers The Log
The Log
The Log
Goblin Gang
Knight Valkyrie The Log
Archers
Knight The Log
The Log
The Log
The Log Mega Knight
Archers The Log Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Mega Knight
The Log
The Log Mega Knight
The Log
Archers
The Log Mega Knight
Mega Knight
The Log
Archers Goblin Gang
Archers
The Log
Knight Goblin Gang Valkyrie Mega Knight
The Log
Mega Knight
Goblin Gang The Log
The Log Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: