My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Golem Elixir Golem Three Musketeers Witch Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Elixir Golem Cannon Cart P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Three Musketeers Cannon Cart
Giant Snowball
Archers Three Musketeers Witch
Zap
Archers Three Musketeers Witch Cannon Cart
Barbarian Barrel
Archers Knight Elixir Golem Three Musketeers Witch Cannon Cart
The Log
Archers Elixir Golem Three Musketeers Witch Cannon Cart
Earthquake
Archers Elixir Golem Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Elixir Golem Three Musketeers Witch Cannon Cart P.E.K.K.A
Fireball
Archers Elixir Golem Three Musketeers Witch Cannon Cart
Poison
Archers Elixir Golem Three Musketeers Witch
Lightning
Knight Ice Golem Three Musketeers Witch Cannon Cart
Rocket
Three Musketeers Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Knight Elixir Golem Witch Cannon Cart P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Knight Elixir Golem

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Ice Golem Elixir Golem P.E.K.K.A
Knight
Archers Three Musketeers Witch Cannon Cart
Ice Golem
Archers Three Musketeers Witch Cannon Cart
Elixir Golem
Archers Three Musketeers Witch
Three Musketeers
Knight Ice Golem Elixir Golem
Witch
Knight Ice Golem Elixir Golem Cannon Cart P.E.K.K.A
Cannon Cart
Knight Ice Golem Witch
P.E.K.K.A
Archers Witch

Defense Synergies 2 10

Archers
Knight Ice Golem Witch Cannon Cart P.E.K.K.A
Knight
Archers Three Musketeers Witch Cannon Cart
Ice Golem
Archers Three Musketeers Witch Cannon Cart
Elixir Golem
Three Musketeers
Knight Ice Golem
Witch
Archers Knight Ice Golem Cannon Cart
Cannon Cart
Archers Knight Ice Golem Witch
P.E.K.K.A
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Ice Golem
P.E.K.K.A Knight Three Musketeers Witch Cannon Cart
Three Musketeers Witch P.E.K.K.A Archers Knight Cannon Cart
Three Musketeers Witch P.E.K.K.A Knight Cannon Cart
P.E.K.K.A
Archers Cannon Cart
Three Musketeers Archers Witch
Ice Golem Cannon Cart P.E.K.K.A
Three Musketeers Witch P.E.K.K.A
Knight Archers Ice Golem Cannon Cart
Archers Witch Knight Ice Golem Cannon Cart
Three Musketeers Archers Witch
P.E.K.K.A Knight Three Musketeers Witch Cannon Cart
Three Musketeers Witch Cannon Cart P.E.K.K.A
P.E.K.K.A Knight Three Musketeers Cannon Cart
Three Musketeers P.E.K.K.A
Three Musketeers Knight Witch Cannon Cart P.E.K.K.A
Archers Knight Three Musketeers Witch Cannon Cart
Witch Archers Knight Ice Golem Cannon Cart
P.E.K.K.A Three Musketeers Cannon Cart
Archers Knight Witch Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Ice Golem Witch Cannon Cart P.E.K.K.A
Archers Knight Ice Golem Cannon Cart
P.E.K.K.A Knight Ice Golem Witch Cannon Cart
P.E.K.K.A Knight Ice Golem Cannon Cart
P.E.K.K.A Knight Three Musketeers Witch Cannon Cart
Archers Ice Golem Three Musketeers Witch
P.E.K.K.A Archers Knight Ice Golem Witch Cannon Cart
P.E.K.K.A Knight Cannon Cart
P.E.K.K.A Knight Ice Golem Witch Cannon Cart
Witch P.E.K.K.A Three Musketeers
P.E.K.K.A Knight Witch Cannon Cart
P.E.K.K.A
Cannon Cart P.E.K.K.A Knight Ice Golem Three Musketeers Witch
Archers Three Musketeers Witch Cannon Cart
Witch Archers Knight Ice Golem Three Musketeers Cannon Cart P.E.K.K.A
Archers Ice Golem Witch Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem
Cannon Cart
Cannon Cart Knight Ice Golem
Ice Golem Witch
Archers Witch
Ice Golem
Three Musketeers
Knight Cannon Cart
Archers
Knight Ice Golem Three Musketeers Cannon Cart
Cannon Cart
Ice Golem Cannon Cart
Three Musketeers Witch Cannon Cart
Three Musketeers Cannon Cart
Three Musketeers
Archers Three Musketeers
Witch
Cannon Cart
Ice Golem Witch
Witch
Witch
Witch
Archers Ice Golem Witch
Witch
P.E.K.K.A
Archers Witch Cannon Cart
Archers Three Musketeers Witch
Knight Three Musketeers Cannon Cart
Ice Golem
Three Musketeers Cannon Cart P.E.K.K.A
Witch
Witch
Witch Cannon Cart
Cannon Cart P.E.K.K.A

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