My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Guards Giant Skeleton Sparky
Giant Snowball
Archers Goblin Gang Guards Witch
Zap
Archers Goblin Gang Inferno Tower Guards Witch Sparky
Barbarian Barrel
Archers Knight Goblin Gang Inferno Tower Guards Witch Giant Skeleton Sparky
The Log
Archers Goblin Gang Guards Witch Giant Skeleton Sparky
Earthquake
Archers Goblin Gang Inferno Tower Guards Witch
Arrows
Archers Goblin Gang Guards Witch
Royal Delivery
Archers Knight Goblin Gang Guards Witch Giant Skeleton Sparky
Fireball
Archers Goblin Gang Inferno Tower Witch Sparky
Poison
Archers Goblin Gang Inferno Tower Guards Witch Sparky
Lightning
Knight Inferno Tower Witch Sparky
Rocket
Inferno Tower Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Guards Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Guards Inferno Tower Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Giant Skeleton
Knight
Archers Goblin Gang Witch Sparky
Goblin Gang
Knight Giant Skeleton Sparky
Inferno Tower
Guards
Witch
Knight Giant Skeleton
Giant Skeleton
Archers Goblin Gang Witch Sparky
Sparky
Knight Goblin Gang Giant Skeleton

Defense Synergies 5 14

Archers
Knight Goblin Gang Inferno Tower Guards Witch Giant Skeleton
Knight
Archers Goblin Gang Inferno Tower Witch Sparky
Goblin Gang
Knight Inferno Tower Archers Guards Giant Skeleton Sparky
Inferno Tower
Knight Goblin Gang Guards Archers
Guards
Inferno Tower Archers Goblin Gang Witch Giant Skeleton Sparky
Witch
Archers Knight Guards Giant Skeleton
Giant Skeleton
Archers Goblin Gang Guards Witch
Sparky
Knight Goblin Gang Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Sparky
Inferno Tower Sparky Knight Goblin Gang Witch
Goblin Gang Inferno Tower Witch Sparky Archers Knight Giant Skeleton
Inferno Tower Witch Sparky Knight Goblin Gang Guards
Giant Skeleton Sparky
Goblin Gang Archers Guards
Inferno Tower Archers Goblin Gang Witch
Inferno Tower Giant Skeleton Sparky
Inferno Tower Witch Sparky Goblin Gang
Knight Goblin Gang Guards Archers Inferno Tower Giant Skeleton Sparky
Archers Goblin Gang Guards Witch Knight Giant Skeleton
Inferno Tower Archers Goblin Gang Witch
Inferno Tower Sparky Knight Goblin Gang Guards Witch Giant Skeleton
Sparky Goblin Gang Guards Witch
Inferno Tower Sparky Knight Goblin Gang
Inferno Tower Goblin Gang Sparky
Sparky Knight Goblin Gang Inferno Tower Witch
Archers Knight Goblin Gang Guards Witch
Witch Archers Knight Guards Giant Skeleton
Sparky Inferno Tower
Goblin Gang Archers Knight Guards Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Archers Inferno Tower Witch Giant Skeleton Sparky
Archers Knight Goblin Gang
Goblin Gang Guards Giant Skeleton Knight Inferno Tower Witch Sparky
Goblin Gang Guards Giant Skeleton Knight Inferno Tower Sparky
Inferno Tower Giant Skeleton Knight Goblin Gang Guards Witch Sparky
Archers Goblin Gang Witch
Goblin Gang Guards Sparky Archers Knight Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Knight Sparky
Giant Skeleton Knight Inferno Tower Witch Sparky
Inferno Tower Witch Goblin Gang Guards Sparky
Knight Inferno Tower Guards Witch Giant Skeleton Sparky
Guards Giant Skeleton
Giant Skeleton Knight Goblin Gang Inferno Tower Guards Witch Sparky
Archers Witch Sparky
Goblin Gang Inferno Tower Guards Witch Sparky Archers Knight Giant Skeleton
Archers Inferno Tower Witch Giant Skeleton Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Giant Skeleton Sparky
Giant Skeleton Sparky
Knight Guards Giant Skeleton Sparky
Sparky
Witch
Archers Witch Sparky
Goblin Gang Guards Sparky
Knight Sparky
Archers
Knight Sparky
Sparky
Witch Sparky
Sparky
Sparky
Sparky
Archers Sparky
Witch
Giant Skeleton Sparky
Sparky
Witch Sparky
Witch
Witch Sparky
Witch Sparky
Sparky
Archers Witch Sparky
Guards Witch
Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Archers Goblin Gang Guards Witch
Archers Witch
Knight Goblin Gang Sparky
Giant Skeleton Sparky
Sparky
Goblin Gang Guards Witch Giant Skeleton Sparky
Witch
Witch Giant Skeleton Sparky
Sparky
Sparky

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