My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Witch Balloon Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Musketeer Witch Balloon
Zap
Archers Witch Balloon
Barbarian Barrel
Archers Knight Musketeer Witch Royal Ghost Electro Wizard
The Log
Archers Mini P.E.K.K.A Musketeer Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Mini P.E.K.K.A Musketeer Witch Balloon Royal Ghost Electro Wizard
Fireball
Archers Musketeer Witch Balloon Electro Wizard
Poison
Archers Musketeer Witch Balloon Electro Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Witch Balloon Electro Wizard
Rocket
Musketeer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Royal Ghost Mini P.E.K.K.A Musketeer Electro Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Royal Ghost Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Balloon Royal Ghost
Knight
Archers Musketeer Balloon Witch Electro Wizard
Mini P.E.K.K.A
Archers Musketeer Electro Wizard
Musketeer
Knight Mini P.E.K.K.A Balloon Royal Ghost
Witch
Knight Royal Ghost
Balloon
Knight Archers Musketeer Royal Ghost Electro Wizard
Royal Ghost
Archers Musketeer Witch Balloon Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Balloon Royal Ghost

Defense Synergies 4 13

Archers
Knight Mini P.E.K.K.A Witch Electro Wizard
Knight
Archers Musketeer Electro Wizard Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Electro Wizard Archers Knight Musketeer Witch Royal Ghost
Musketeer
Knight Mini P.E.K.K.A Royal Ghost Electro Wizard
Witch
Archers Knight Mini P.E.K.K.A Royal Ghost Electro Wizard
Balloon
Royal Ghost
Mini P.E.K.K.A Musketeer Witch Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Archers Musketeer Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Electro Wizard
Mini P.E.K.K.A Knight Musketeer Witch Electro Wizard
Mini P.E.K.K.A Witch Archers Knight Musketeer Electro Wizard
Mini P.E.K.K.A Witch Knight Musketeer Electro Wizard
Mini P.E.K.K.A
Archers Musketeer Royal Ghost Electro Wizard
Musketeer Electro Wizard Archers Witch
Musketeer Electro Wizard
Mini P.E.K.K.A Witch Musketeer
Knight Archers Mini P.E.K.K.A Musketeer Royal Ghost Electro Wizard
Archers Witch Electro Wizard Knight Musketeer Royal Ghost
Musketeer Archers Witch Electro Wizard
Mini P.E.K.K.A Knight Musketeer Witch Electro Wizard
Mini P.E.K.K.A Witch Royal Ghost Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Knight Mini P.E.K.K.A Musketeer Witch Electro Wizard
Archers Knight Musketeer Witch Royal Ghost Electro Wizard
Witch Archers Knight Musketeer Royal Ghost Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Royal Ghost Archers Knight Mini P.E.K.K.A Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Witch Royal Ghost Electro Wizard
Electro Wizard Archers Knight Mini P.E.K.K.A Musketeer Royal Ghost
Knight Mini P.E.K.K.A Musketeer Witch Electro Wizard
Mini P.E.K.K.A Knight Musketeer Electro Wizard
Knight Mini P.E.K.K.A Musketeer Witch
Archers Musketeer Witch Electro Wizard
Mini P.E.K.K.A Archers Knight Musketeer Witch Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Mini P.E.K.K.A Witch
Witch Musketeer
Knight Mini P.E.K.K.A Musketeer Witch
Electro Wizard
Mini P.E.K.K.A Knight Witch
Archers Musketeer Witch
Witch Electro Wizard Archers Knight Mini P.E.K.K.A Musketeer
Archers Mini P.E.K.K.A Musketeer Witch Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Royal Ghost
Musketeer Royal Ghost Electro Wizard
Knight Musketeer
Musketeer Witch
Archers Musketeer Witch
Mini P.E.K.K.A Musketeer Electro Wizard
Knight Musketeer Electro Wizard
Archers Musketeer
Knight Musketeer
Musketeer
Musketeer
Musketeer Witch
Musketeer
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer Electro Wizard
Witch
Musketeer
Musketeer
Musketeer
Witch
Witch
Musketeer Witch Royal Ghost Electro Wizard
Musketeer Witch
Musketeer
Archers Musketeer Witch Electro Wizard
Electro Wizard Musketeer Witch
Mini P.E.K.K.A
Musketeer
Electro Wizard
Electro Wizard Archers Musketeer Witch
Archers Musketeer Witch Electro Wizard
Knight Mini P.E.K.K.A Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch Royal Ghost Electro Wizard

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