My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Balloon
Giant Snowball
Archers Skeleton Army Balloon Lumberjack
Zap
Archers Firecracker Skeleton Army Balloon
Barbarian Barrel
Archers Knight Firecracker Skeleton Army Ice Wizard Lumberjack
The Log
Archers Firecracker Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Archers Firecracker Skeleton Army
Arrows
Archers Firecracker Skeleton Army
Royal Delivery
Archers Knight Firecracker Mini P.E.K.K.A Skeleton Army Balloon Ice Wizard Lumberjack
Fireball
Archers Firecracker Skeleton Army Balloon Ice Wizard Lumberjack
Poison
Archers Firecracker Skeleton Army Balloon Ice Wizard
Lightning
Knight Mini P.E.K.K.A Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Firecracker Skeleton Army Ice Wizard Mini P.E.K.K.A Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Firecracker Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Balloon Lumberjack
Knight
Archers Firecracker Balloon Ice Wizard Lumberjack
Firecracker
Knight Mini P.E.K.K.A Balloon Lumberjack
Mini P.E.K.K.A
Archers Firecracker Ice Wizard Lumberjack
Skeleton Army
Balloon
Knight Lumberjack Archers Firecracker Ice Wizard
Ice Wizard
Knight Mini P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Archers Knight Firecracker Mini P.E.K.K.A Ice Wizard

Defense Synergies 3 17

Archers
Knight Firecracker Mini P.E.K.K.A Skeleton Army Ice Wizard Lumberjack
Knight
Archers Firecracker Ice Wizard Mini P.E.K.K.A Skeleton Army Lumberjack
Firecracker
Knight Archers Mini P.E.K.K.A Skeleton Army Ice Wizard Lumberjack
Mini P.E.K.K.A
Archers Knight Firecracker Skeleton Army Ice Wizard
Skeleton Army
Archers Knight Firecracker Mini P.E.K.K.A Ice Wizard Lumberjack
Balloon
Ice Wizard
Knight Archers Firecracker Mini P.E.K.K.A Skeleton Army Lumberjack
Lumberjack
Archers Knight Firecracker Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Mini P.E.K.K.A Skeleton Army Lumberjack Knight Firecracker Ice Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Archers Knight Ice Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Knight Firecracker Ice Wizard
Firecracker Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Archers Firecracker Ice Wizard Lumberjack
Archers Firecracker Ice Wizard
Mini P.E.K.K.A Skeleton Army Ice Wizard Lumberjack
Knight Skeleton Army Archers Firecracker Mini P.E.K.K.A Ice Wizard Lumberjack
Archers Skeleton Army Ice Wizard Knight Firecracker Lumberjack
Archers Firecracker Ice Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Knight Ice Wizard
Skeleton Army Firecracker Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Knight Lumberjack
Skeleton Army Mini P.E.K.K.A Lumberjack
Knight Firecracker Mini P.E.K.K.A Skeleton Army Lumberjack
Archers Knight Firecracker Skeleton Army Ice Wizard Lumberjack
Archers Knight Firecracker Ice Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Skeleton Army Archers Knight Firecracker Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Lumberjack Archers
Archers Knight Firecracker Mini P.E.K.K.A Lumberjack
Skeleton Army Lumberjack Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Knight
Knight Mini P.E.K.K.A Skeleton Army Lumberjack
Firecracker Archers Ice Wizard
Mini P.E.K.K.A Skeleton Army Archers Knight Ice Wizard Lumberjack
Mini P.E.K.K.A Knight Skeleton Army Lumberjack
Knight Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Lumberjack
Skeleton Army
Mini P.E.K.K.A Skeleton Army Knight Lumberjack
Archers Firecracker Skeleton Army
Skeleton Army Archers Knight Firecracker Mini P.E.K.K.A Lumberjack
Archers Firecracker Mini P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Ice Wizard
Knight Firecracker
Firecracker
Firecracker Ice Wizard
Archers Firecracker
Firecracker Ice Wizard
Firecracker
Mini P.E.K.K.A Lumberjack
Firecracker Knight
Archers Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A
Firecracker
Firecracker Ice Wizard
Firecracker Ice Wizard
Firecracker
Archers Firecracker Ice Wizard
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Archers Skeleton Army
Archers Firecracker Ice Wizard
Knight Firecracker Mini P.E.K.K.A Lumberjack
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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