My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Goblin Barrel
Zap
Archers Goblin Barrel
Barbarian Barrel
Archers Knight Wizard Goblin Barrel Electro Wizard
The Log
Archers Mini P.E.K.K.A Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Knight Mini P.E.K.K.A Wizard Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Archers Wizard Goblin Barrel Electro Wizard
Poison
Archers Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Barrel Mini P.E.K.K.A Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A P.E.K.K.A
Knight
Archers Goblin Barrel Wizard The Log Electro Wizard
Mini P.E.K.K.A
Archers Wizard The Log Electro Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Knight P.E.K.K.A
P.E.K.K.A
Electro Wizard Archers Wizard Goblin Barrel The Log
The Log
Knight Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Mini P.E.K.K.A

Defense Synergies 5 13

Archers
Knight Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Knight
Archers Electro Wizard Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
The Log Electro Wizard Archers Knight Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Archers Wizard Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Archers Knight Wizard Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Archers Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Archers Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Archers Electro Wizard
Electro Wizard Archers Wizard
P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Knight Archers Mini P.E.K.K.A Electro Wizard
Archers Electro Wizard Knight Wizard The Log
Archers Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Wizard The Log Electro Wizard
Wizard Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Wizard Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Archers Knight Wizard The Log Electro Wizard
Wizard The Log Archers Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Archers Knight Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Knight Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Mini P.E.K.K.A
Wizard Archers Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Archers Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Wizard
Wizard Archers
Electro Wizard Archers Knight Mini P.E.K.K.A P.E.K.K.A The Log
Archers Mini P.E.K.K.A Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
Wizard The Log
Wizard
Archers Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A Electro Wizard
Knight Wizard The Log Electro Wizard
Archers Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Archers Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Archers
Archers Wizard Electro Wizard
The Log
Knight Mini P.E.K.K.A Wizard Electro Wizard
The Log Wizard
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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