My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions Barbarians
Zap
Archers Minions
Barbarian Barrel
Archers Knight Barbarians Valkyrie Wizard
The Log
Archers Barbarians Mini P.E.K.K.A
Earthquake
Archers Barbarians
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Barbarians Mini P.E.K.K.A Valkyrie Wizard
Fireball
Archers Minions Barbarians Wizard
Poison
Archers Minions Barbarians Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Mini P.E.K.K.A Valkyrie Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Minions Mini P.E.K.K.A

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Mini P.E.K.K.A Giant
Knight
Archers Minions Wizard
Minions
Knight Giant Mini P.E.K.K.A Valkyrie
Barbarians
Mini P.E.K.K.A
Giant Archers Minions Valkyrie Wizard
Valkyrie
Archers Minions Mini P.E.K.K.A Giant Wizard
Giant
Minions Mini P.E.K.K.A Archers Valkyrie Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie Giant

Defense Synergies 4 7

Archers
Knight Valkyrie Minions Mini P.E.K.K.A
Knight
Archers Minions Mini P.E.K.K.A Wizard
Minions
Knight Valkyrie Archers
Barbarians
Mini P.E.K.K.A
Archers Knight Valkyrie Wizard
Valkyrie
Archers Minions Mini P.E.K.K.A Wizard
Giant
Wizard
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Wizard
Barbarians Mini P.E.K.K.A Knight Minions Valkyrie
Barbarians Mini P.E.K.K.A Archers Knight Minions Valkyrie
Barbarians Mini P.E.K.K.A Knight Minions Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Archers Minions Valkyrie
Minions Archers Wizard
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Minions
Knight Archers Barbarians Mini P.E.K.K.A Valkyrie
Archers Minions Barbarians Valkyrie Knight Wizard
Minions Archers Wizard
Barbarians Mini P.E.K.K.A Knight Minions Valkyrie Wizard
Valkyrie Wizard Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A
Barbarians Wizard Knight Minions Mini P.E.K.K.A Valkyrie
Archers Knight Minions Barbarians Valkyrie Wizard
Valkyrie Wizard Archers Knight Minions Barbarians
Barbarians Mini P.E.K.K.A
Valkyrie Wizard Archers Knight Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Archers
Archers Knight Mini P.E.K.K.A Valkyrie Wizard
Barbarians Knight Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Valkyrie
Wizard Archers Minions
Mini P.E.K.K.A Archers Knight Minions Barbarians Valkyrie
Mini P.E.K.K.A Knight Barbarians Valkyrie
Knight Minions Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Knight Minions Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Knight Valkyrie Wizard
Wizard Archers Barbarians Valkyrie
Barbarians Archers Knight Minions Mini P.E.K.K.A Valkyrie
Minions Valkyrie Archers Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Barbarians Valkyrie
Wizard Valkyrie
Wizard Minions
Archers Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A
Knight Valkyrie Wizard
Archers Wizard
Knight
Minions
Wizard
Wizard
Minions Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard
Valkyrie Wizard
Minions
Wizard
Barbarians
Valkyrie Wizard
Wizard
Wizard
Archers Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard
Wizard
Archers Minions Barbarians
Archers Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard
Wizard
Minions

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