My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Executioner Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel
Giant Snowball
Archers Minions Goblin Barrel
Zap
Archers Minions Goblin Barrel
Barbarian Barrel
Archers Knight Goblin Barrel Executioner
The Log
Archers Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Archers Minions Goblin Barrel
Royal Delivery
Archers Knight Minions Goblin Barrel Executioner
Fireball
Archers Minions Goblin Barrel Executioner
Poison
Archers Minions Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Minions Goblin Barrel Golden Knight Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Minions

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mega Knight
Knight
Archers Minions Goblin Barrel Executioner The Log
Minions
Knight Mega Knight
Goblin Barrel
Knight Mega Knight Golden Knight
Executioner
Knight The Log Mega Knight
The Log
Knight Executioner Mega Knight
Mega Knight
Minions Archers Goblin Barrel Executioner The Log
Golden Knight
Goblin Barrel

Defense Synergies 3 12

Archers
Knight Minions The Log Mega Knight Golden Knight
Knight
Archers Minions Executioner The Log
Minions
Knight Archers The Log Mega Knight Golden Knight
Goblin Barrel
Executioner
Knight The Log Mega Knight
The Log
Archers Knight Minions Executioner Mega Knight Golden Knight
Mega Knight
Archers Minions Executioner The Log
Golden Knight
Archers Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Executioner The Log Golden Knight
Knight Minions Executioner The Log Mega Knight
Mega Knight Archers Knight Minions Executioner
Knight Minions Mega Knight
The Log Mega Knight
The Log Archers Minions Executioner Mega Knight
Minions Archers Executioner
The Log Mega Knight Golden Knight
Minions
Knight Archers Mega Knight
Archers Minions Executioner Knight The Log Mega Knight
Minions Executioner Archers
Mega Knight Knight Minions The Log
Executioner Mega Knight Minions The Log Golden Knight
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Minions Executioner
Mega Knight Archers Knight Minions Executioner The Log Golden Knight
Executioner The Log Archers Knight Minions Mega Knight
Mega Knight Archers Knight Minions Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers
Archers Knight Executioner The Log Mega Knight
Mega Knight Knight Minions The Log Golden Knight
Mega Knight Knight The Log
Knight Executioner Mega Knight
Executioner Archers Minions
Archers Knight Minions
Mega Knight Knight
Mega Knight Knight Minions The Log
Mega Knight Knight Minions Golden Knight
Mega Knight The Log
Mega Knight Knight Executioner Golden Knight
Archers Executioner Mega Knight
Archers Knight Minions Executioner The Log Golden Knight
Minions Executioner Mega Knight Archers The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Golden Knight
Executioner The Log Golden Knight
The Log
Knight The Log
Executioner The Log Mega Knight
Executioner Minions
Archers Executioner The Log
The Log Executioner
The Log Golden Knight
Minions
Knight The Log Golden Knight
Archers Executioner
Knight Executioner The Log Golden Knight
Minions
The Log
Executioner The Log Golden Knight
Executioner The Log Mega Knight
Minions
Archers Executioner The Log Mega Knight
The Log Mega Knight Golden Knight
Minions The Log Mega Knight
The Log
The Log
The Log Executioner Mega Knight
The Log Executioner Golden Knight
The Log Mega Knight Golden Knight
The Log Golden Knight
Archers Executioner
Minions
The Log Mega Knight
Mega Knight
The Log
Archers Minions
Archers Executioner
The Log
Knight Executioner Mega Knight
The Log Executioner
Executioner Mega Knight
Minions The Log Golden Knight
Executioner
Executioner The Log Mega Knight Golden Knight
Mega Knight

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