My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Wizard Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Sparky
Giant Snowball
Archers Minions
Zap
Archers Minions Sparky
Barbarian Barrel
Archers Knight Electro Wizard Sparky
The Log
Archers Sparky
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Electro Wizard Sparky
Fireball
Archers Minions Electro Wizard Sparky
Poison
Archers Minions Electro Wizard Sparky
Lightning
Knight Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Tornado Fireball Electro Wizard Golden Knight Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Minions Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight
Knight
Archers Minions Fireball Electro Wizard Sparky
Minions
Knight Sparky
Fireball
Tornado Knight Electro Wizard Sparky Golden Knight
Tornado
Fireball Sparky
Electro Wizard
Knight Fireball Sparky
Sparky
Tornado Knight Minions Fireball Electro Wizard Golden Knight
Golden Knight
Fireball Sparky

Defense Synergies 5 14

Archers
Knight Minions Tornado Electro Wizard Golden Knight
Knight
Archers Minions Electro Wizard Fireball Tornado Sparky
Minions
Knight Archers Electro Wizard Golden Knight
Fireball
Tornado Knight Electro Wizard Golden Knight
Tornado
Fireball Sparky Archers Knight Electro Wizard Sparky
Electro Wizard
Knight Archers Minions Fireball Tornado
Sparky
Tornado Knight Tornado Golden Knight
Golden Knight
Archers Minions Fireball Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Electro Wizard Sparky Golden Knight
Sparky Knight Minions Electro Wizard
Tornado Sparky Archers Knight Minions Electro Wizard
Sparky Knight Minions Electro Wizard
Fireball Tornado Sparky
Fireball Tornado Archers Minions Electro Wizard
Minions Tornado Electro Wizard Archers Fireball
Fireball Electro Wizard Sparky Golden Knight
Sparky Minions Tornado
Knight Tornado Archers Electro Wizard Sparky
Archers Minions Electro Wizard Knight Fireball Tornado
Minions Archers Fireball Tornado Electro Wizard
Sparky Knight Minions Fireball Electro Wizard
Fireball Sparky Minions Tornado Electro Wizard Golden Knight
Sparky Knight Electro Wizard
Tornado Fireball Electro Wizard Sparky
Sparky Knight Minions Fireball Tornado Electro Wizard
Fireball Archers Knight Minions Tornado Electro Wizard Golden Knight
Tornado Archers Knight Minions Fireball Electro Wizard
Sparky Tornado Electro Wizard
Archers Knight Minions Fireball Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Electro Wizard Sparky
Fireball Electro Wizard Archers Knight
Knight Minions Electro Wizard Sparky Golden Knight
Knight Fireball Tornado Electro Wizard Sparky
Knight Sparky
Fireball Archers Minions Tornado Electro Wizard
Sparky Archers Knight Minions Fireball Electro Wizard
Knight Sparky
Electro Wizard Knight Minions Fireball Tornado Sparky
Sparky
Knight Minions Sparky Golden Knight
Fireball Tornado Electro Wizard
Knight Fireball Sparky Golden Knight
Archers Fireball Sparky
Electro Wizard Sparky Archers Knight Minions Fireball Tornado Golden Knight
Minions Archers Fireball Electro Wizard Sparky Golden Knight
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Sparky Golden Knight
Fireball Tornado Electro Wizard Golden Knight
Fireball Sparky
Knight Fireball Sparky
Fireball Sparky
Fireball Minions Tornado
Archers Tornado Sparky
Fireball Tornado
Fireball Tornado Golden Knight
Minions Fireball Tornado Electro Wizard Sparky
Knight Fireball Tornado Electro Wizard Sparky Golden Knight
Fireball Archers Tornado
Knight Fireball Sparky Golden Knight
Minions Fireball
Fireball Sparky
Fireball Sparky Golden Knight
Fireball Sparky
Fireball Tornado Sparky
Minions Sparky
Archers Fireball Electro Wizard Sparky
Fireball Tornado Golden Knight
Minions Fireball Sparky
Fireball Tornado
Tornado Sparky
Fireball
Tornado Fireball Sparky
Fireball Tornado Electro Wizard Sparky Golden Knight
Fireball Tornado Sparky Golden Knight
Fireball Tornado Sparky Golden Knight
Archers Fireball Tornado Electro Wizard Sparky
Electro Wizard Minions Fireball
Fireball Sparky
Fireball Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Electro Wizard Archers Minions Fireball
Fireball Archers Tornado Electro Wizard
Fireball
Fireball Knight Electro Wizard Sparky
Fireball
Fireball Tornado Sparky
Sparky
Minions Fireball Tornado Electro Wizard Sparky Golden Knight
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard Sparky Golden Knight
Sparky
Fireball Sparky

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