My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Battle Ram Goblin Barrel
Giant Snowball
Archers Minions Battle Ram Goblin Barrel Baby Dragon Witch
Zap
Archers Minions Battle Ram Goblin Barrel Witch
Barbarian Barrel
Archers Knight Battle Ram Goblin Barrel Witch
The Log
Archers Mini P.E.K.K.A Battle Ram Goblin Barrel Witch
Earthquake
Archers Goblin Barrel Witch
Arrows
Archers Minions Goblin Barrel Witch
Royal Delivery
Archers Knight Minions Mini P.E.K.K.A Battle Ram Goblin Barrel Baby Dragon Witch
Fireball
Archers Minions Battle Ram Goblin Barrel Baby Dragon Witch
Poison
Archers Minions Witch
Lightning
Knight Mini P.E.K.K.A Battle Ram Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Goblin Barrel Mini P.E.K.K.A Battle Ram Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Minions Goblin Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Battle Ram Baby Dragon
Knight
Archers Minions Battle Ram Goblin Barrel Baby Dragon Witch
Minions
Knight Mini P.E.K.K.A Battle Ram Baby Dragon
Mini P.E.K.K.A
Archers Minions Baby Dragon
Battle Ram
Knight Archers Minions Goblin Barrel Baby Dragon Witch
Goblin Barrel
Knight Battle Ram Baby Dragon
Baby Dragon
Knight Archers Minions Mini P.E.K.K.A Battle Ram Goblin Barrel Witch
Witch
Knight Battle Ram Baby Dragon

Defense Synergies 2 11

Archers
Knight Minions Mini P.E.K.K.A Baby Dragon Witch
Knight
Archers Minions Mini P.E.K.K.A Baby Dragon Witch
Minions
Knight Archers Baby Dragon
Mini P.E.K.K.A
Archers Knight Baby Dragon Witch
Battle Ram
Goblin Barrel
Baby Dragon
Archers Knight Minions Mini P.E.K.K.A Witch
Witch
Archers Knight Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Baby Dragon
Mini P.E.K.K.A Knight Minions Witch
Mini P.E.K.K.A Witch Archers Knight Minions
Mini P.E.K.K.A Witch Knight Minions
Mini P.E.K.K.A
Archers Minions Baby Dragon
Minions Archers Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Witch Minions
Knight Archers Mini P.E.K.K.A
Archers Minions Witch Knight Baby Dragon
Minions Archers Baby Dragon Witch
Mini P.E.K.K.A Knight Minions Witch
Minions Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A Witch
Archers Knight Minions Baby Dragon Witch
Baby Dragon Witch Archers Knight Minions
Mini P.E.K.K.A
Archers Knight Minions Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Witch
Archers Knight Mini P.E.K.K.A Baby Dragon
Knight Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Witch
Archers Minions Baby Dragon Witch
Mini P.E.K.K.A Archers Knight Minions Witch
Mini P.E.K.K.A Knight
Knight Minions Mini P.E.K.K.A Baby Dragon Witch
Witch
Knight Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Witch
Archers Baby Dragon Witch
Witch Archers Knight Minions Mini P.E.K.K.A Baby Dragon
Minions Archers Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight
Baby Dragon
Minions Baby Dragon Witch
Archers Baby Dragon Witch
Baby Dragon
Minions Mini P.E.K.K.A
Knight
Archers Baby Dragon
Knight Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Minions Mini P.E.K.K.A
Archers Mini P.E.K.K.A Baby Dragon
Baby Dragon Witch
Minions Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Archers Baby Dragon Witch
Minions Witch
Mini P.E.K.K.A
Archers Minions Witch
Archers Baby Dragon Witch
Knight Mini P.E.K.K.A Baby Dragon
Baby Dragon
Minions Baby Dragon Witch
Witch
Baby Dragon Witch

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