My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Bowler Electro Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Musketeer Goblin Barrel Princess
Zap
Archers Goblin Barrel Princess
Barbarian Barrel
Archers Knight Musketeer Goblin Barrel Princess
The Log
Archers Musketeer Goblin Barrel Princess
Earthquake
Archers Goblin Barrel
Arrows
Archers Goblin Barrel Princess
Royal Delivery
Archers Knight Musketeer Goblin Barrel Bowler Princess
Fireball
Archers Musketeer Goblin Barrel Bowler Princess
Poison
Archers Musketeer Princess
Lightning
Knight Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Electro Giant Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler Electro Giant Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Barrel Princess Musketeer Bowler Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Barrel Princess

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Bowler Mega Knight
Knight
Archers Musketeer Goblin Barrel Princess
Musketeer
Knight Bowler Mega Knight
Goblin Barrel
Knight Bowler Princess Mega Knight
Bowler
Archers Musketeer Goblin Barrel Princess
Electro Giant
Princess
Knight Goblin Barrel Bowler Mega Knight
Mega Knight
Archers Musketeer Goblin Barrel Princess

Defense Synergies 3 6

Archers
Knight Bowler Mega Knight
Knight
Archers Musketeer Princess Bowler
Musketeer
Knight Bowler Mega Knight
Goblin Barrel
Bowler
Archers Knight Musketeer
Electro Giant
Princess
Knight Mega Knight
Mega Knight
Archers Musketeer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Musketeer
Knight Musketeer Mega Knight
Bowler Mega Knight Archers Knight Musketeer
Knight Musketeer Bowler Mega Knight
Bowler Princess Mega Knight
Bowler Archers Musketeer Mega Knight
Musketeer Archers Princess
Bowler Musketeer Electro Giant Mega Knight
Musketeer Princess
Knight Archers Musketeer Bowler Mega Knight
Archers Knight Musketeer Bowler Electro Giant Princess Mega Knight
Musketeer Archers Princess
Bowler Mega Knight Knight Musketeer
Bowler Mega Knight Princess
Knight Mega Knight
Bowler Electro Giant Mega Knight
Mega Knight Knight Musketeer Bowler
Mega Knight Archers Knight Musketeer Bowler
Archers Knight Musketeer Bowler Princess Mega Knight
Musketeer
Bowler Mega Knight Archers Knight Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Bowler Electro Giant
Archers Knight Musketeer Bowler Mega Knight
Mega Knight Knight Musketeer Bowler
Bowler Mega Knight Knight Musketeer
Knight Musketeer Bowler Mega Knight
Electro Giant Archers Musketeer Princess
Archers Knight Musketeer Bowler
Mega Knight Knight
Mega Knight Knight
Musketeer
Mega Knight Knight Musketeer Bowler
Mega Knight Bowler Electro Giant
Bowler Mega Knight Knight
Archers Musketeer Bowler Electro Giant Princess Mega Knight
Electro Giant Archers Knight Musketeer Bowler
Bowler Mega Knight Archers Musketeer Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer
Musketeer Bowler Princess
Knight Musketeer
Bowler Mega Knight
Electro Giant Musketeer Princess
Archers Musketeer Bowler Princess
Bowler Princess
Musketeer Bowler
Knight Musketeer Bowler Princess
Archers Musketeer Princess
Knight Musketeer Bowler Princess
Musketeer Princess
Princess Musketeer
Musketeer Bowler Princess
Musketeer Bowler Princess Mega Knight
Archers Musketeer Bowler Princess Mega Knight
Bowler Electro Giant Princess Mega Knight
Musketeer Bowler Mega Knight
Princess
Musketeer Bowler
Musketeer
Electro Giant Bowler Princess Mega Knight
Musketeer Bowler Princess
Musketeer Bowler Princess Mega Knight
Musketeer
Archers Musketeer Electro Giant Princess
Musketeer Electro Giant
Bowler
Musketeer Mega Knight
Princess
Mega Knight
Bowler Princess
Archers Musketeer Princess
Archers Musketeer Princess
Knight Musketeer Bowler Princess Mega Knight
Musketeer Bowler Princess
Electro Giant
Musketeer Mega Knight
Electro Giant Musketeer Bowler Princess
Musketeer Princess
Musketeer Bowler Electro Giant Princess Mega Knight
Bowler Mega Knight

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