My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Bowler P.E.K.K.A Phoenix Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Phoenix
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Knight Magic Archer
The Log
Archers
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Bowler P.E.K.K.A Magic Archer
Fireball
Archers Bowler Magic Archer
Poison
Archers Phoenix Magic Archer
Lightning
Knight Bowler Phoenix Magic Archer Goblinstein
Rocket
Bowler Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Bowler P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Poison Phoenix Magic Archer Bowler Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Poison Phoenix

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Bowler P.E.K.K.A
Knight
Archers Poison Magic Archer
Poison
P.E.K.K.A Knight Bowler
Bowler
Archers Poison Magic Archer
P.E.K.K.A
Poison Magic Archer Goblinstein Archers
Phoenix
Magic Archer
P.E.K.K.A Knight Bowler
Goblinstein
P.E.K.K.A

Defense Synergies 3 5

Archers
Knight Bowler P.E.K.K.A
Knight
Archers Magic Archer Poison Bowler Phoenix
Poison
Knight
Bowler
Archers Knight
P.E.K.K.A
Goblinstein Archers
Phoenix
Knight
Magic Archer
Knight
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Magic Archer
P.E.K.K.A Knight Phoenix
Bowler P.E.K.K.A Archers Knight
P.E.K.K.A Knight Bowler Phoenix
Poison Bowler P.E.K.K.A
Bowler Archers Magic Archer
Archers Poison Phoenix Magic Archer
Bowler Poison P.E.K.K.A Phoenix Magic Archer
P.E.K.K.A Phoenix
Knight Archers Bowler Phoenix
Archers Poison Knight Bowler Magic Archer
Archers Poison Phoenix Magic Archer
Bowler P.E.K.K.A Knight
Bowler Poison P.E.K.K.A Magic Archer
P.E.K.K.A Knight Phoenix
Bowler P.E.K.K.A Goblinstein
Knight Poison Bowler P.E.K.K.A
Archers Knight Bowler Magic Archer
Poison Archers Knight Bowler Magic Archer
P.E.K.K.A Phoenix
Bowler Archers Knight Poison P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Bowler P.E.K.K.A
Poison Archers Knight Bowler Phoenix Magic Archer
P.E.K.K.A Knight Bowler
Bowler P.E.K.K.A Knight Phoenix
P.E.K.K.A Knight Bowler Phoenix
Poison Goblinstein Archers Magic Archer
P.E.K.K.A Archers Knight Bowler Phoenix
P.E.K.K.A Knight Phoenix
P.E.K.K.A Goblinstein Knight Poison Phoenix Magic Archer
P.E.K.K.A Phoenix
P.E.K.K.A Knight Bowler Phoenix
P.E.K.K.A Poison Bowler Phoenix
Bowler P.E.K.K.A Knight
Archers Bowler Magic Archer
Phoenix Archers Knight Poison Bowler P.E.K.K.A Magic Archer Goblinstein
Poison Bowler Archers P.E.K.K.A Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight
Poison Bowler Magic Archer
Poison Magic Archer
Knight Poison
Poison Bowler Magic Archer Goblinstein
Poison Goblinstein Magic Archer
Archers Poison Bowler Magic Archer
Poison Bowler Magic Archer
Poison
Poison Bowler
Poison Knight Bowler Magic Archer
Poison Archers Magic Archer
Poison Knight Bowler Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Bowler Magic Archer
Magic Archer Poison Bowler
Poison
Archers Poison Bowler Magic Archer
Poison Bowler Magic Archer
Poison Bowler Magic Archer
Poison
Bowler
Poison
Poison Bowler Magic Archer Goblinstein
Poison Bowler Magic Archer
Poison Bowler Magic Archer
Poison Magic Archer
Poison Archers Magic Archer
Poison Goblinstein
Bowler
Poison Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison Bowler Magic Archer
Archers Magic Archer Goblinstein
Poison Archers Magic Archer
Poison Knight Bowler Magic Archer
Poison Bowler Magic Archer
Poison
P.E.K.K.A
Poison Bowler Magic Archer
Poison Magic Archer
Poison Bowler Magic Archer
P.E.K.K.A
Bowler
Poison

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