My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Princess Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Wizard Princess Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Princess Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Phoenix
Giant Snowball
Archers Princess Little Prince
Zap
Archers Royal Giant Princess Little Prince
Barbarian Barrel
Archers Knight Wizard Princess Little Prince
The Log
Archers Royal Giant Princess Little Prince
Earthquake
Archers
Arrows
Archers Princess Little Prince
Royal Delivery
Archers Knight Wizard Princess Little Prince
Fireball
Archers Wizard Princess Little Prince
Poison
Archers Wizard Princess Phoenix Little Prince
Lightning
Knight Wizard Phoenix Little Prince
Rocket
Wizard Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Princess Little Prince Fireball Phoenix Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Princess Little Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant
Knight
Archers Princess Fireball Wizard Little Prince
Royal Giant
Fireball Archers Wizard Princess
Fireball
Royal Giant Knight Princess Little Prince
Wizard
Knight Royal Giant
Princess
Knight Royal Giant Fireball
Phoenix
Little Prince
Knight Fireball

Defense Synergies 3 6

Archers
Knight
Knight
Archers Princess Little Prince Fireball Wizard Phoenix
Royal Giant
Fireball
Knight Princess Little Prince
Wizard
Knight
Princess
Knight Fireball
Phoenix
Knight Little Prince
Little Prince
Knight Fireball Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Knight Phoenix
Archers Knight
Knight Phoenix
Fireball Princess
Fireball Archers
Archers Fireball Wizard Princess Phoenix Little Prince
Fireball Phoenix
Princess Phoenix
Knight Archers Phoenix Little Prince
Archers Knight Fireball Wizard Princess
Archers Fireball Wizard Princess Phoenix
Knight Fireball Wizard
Fireball Wizard Princess
Knight Phoenix
Fireball
Wizard Knight Fireball
Fireball Archers Knight Wizard Little Prince
Wizard Archers Knight Fireball Princess Little Prince
Phoenix
Wizard Archers Knight Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball
Fireball Archers Knight Wizard Phoenix
Knight
Knight Fireball Phoenix
Knight Phoenix
Fireball Wizard Archers Princess
Archers Knight Fireball Phoenix
Knight Phoenix
Knight Fireball Phoenix
Phoenix
Knight Phoenix
Fireball Phoenix
Knight Fireball Wizard
Wizard Archers Fireball Princess
Phoenix Archers Knight Fireball Little Prince
Archers Fireball Wizard Princess Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Princess
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Princess
Archers Wizard Princess
Fireball Wizard Princess
Fireball Wizard
Fireball
Knight Fireball Wizard Princess
Fireball Archers Wizard Princess
Knight Fireball Princess
Fireball Princess
Princess Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Archers Fireball Wizard Princess
Fireball Wizard Princess Little Prince
Fireball
Fireball Wizard Princess
Fireball
Fireball Wizard Princess Little Prince
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Archers Fireball Wizard Princess Little Prince
Fireball Wizard
Fireball
Fireball Wizard
Fireball Princess
Fireball Wizard Princess
Archers Fireball Princess
Fireball Archers Wizard Princess
Fireball
Fireball Knight Wizard Princess
Fireball Wizard Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Princess Little Prince

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