My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Heal Spirit Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Royal Giant Inferno Tower
Barbarian Barrel
Archers Knight Heal Spirit Inferno Tower Ice Wizard
The Log
Archers Royal Giant Heal Spirit
Earthquake
Archers Inferno Tower
Arrows
Archers Heal Spirit
Royal Delivery
Archers Knight Heal Spirit Ice Wizard
Fireball
Archers Inferno Tower Ice Wizard
Poison
Archers Inferno Tower Ice Wizard
Lightning
Knight Inferno Tower Ice Wizard Archer Queen
Rocket
Inferno Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Archers Knight Ice Wizard Inferno Tower Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Archers Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Heal Spirit
Knight
Archers Heal Spirit The Log Ice Wizard Archer Queen
Royal Giant
Heal Spirit Ice Wizard Archers The Log
Heal Spirit
Royal Giant Archers Knight
Inferno Tower
The Log
Knight Royal Giant
Ice Wizard
Royal Giant Knight
Archer Queen
Knight

Defense Synergies 6 7

Archers
Knight Inferno Tower The Log Ice Wizard Archer Queen
Knight
Archers Inferno Tower Ice Wizard Archer Queen The Log
Royal Giant
Heal Spirit
Inferno Tower
Knight The Log Archers Ice Wizard
The Log
Inferno Tower Archer Queen Archers Knight Ice Wizard
Ice Wizard
Knight Archers Inferno Tower The Log
Archer Queen
Knight The Log Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Knight The Log Ice Wizard
Inferno Tower Archers Knight Ice Wizard
Inferno Tower Knight Ice Wizard
The Log
The Log Archers Ice Wizard
Inferno Tower Archers Ice Wizard
Inferno Tower The Log
Inferno Tower Ice Wizard Archer Queen
Knight Archers Inferno Tower Ice Wizard
Archers Ice Wizard Knight The Log
Inferno Tower Archers Ice Wizard
Inferno Tower Knight The Log Ice Wizard
The Log
Inferno Tower Knight
Inferno Tower The Log
Knight Inferno Tower
Archers Knight The Log Ice Wizard
The Log Archers Knight Ice Wizard
Inferno Tower
Archers Knight The Log
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower
Archers Knight The Log
Knight Inferno Tower The Log
Knight Inferno Tower The Log
Inferno Tower Knight
Archers Ice Wizard
Archers Knight Inferno Tower Ice Wizard
Inferno Tower Knight
Knight Inferno Tower The Log
Inferno Tower
Knight Inferno Tower
The Log Archer Queen
Knight Inferno Tower
Archers
Inferno Tower Archers Knight The Log Archer Queen
Archers Inferno Tower The Log Ice Wizard Archer Queen
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Ice Wizard
The Log
Knight The Log
The Log
Ice Wizard
Archers The Log
The Log Ice Wizard
The Log
Knight The Log
Archers Archer Queen
Knight The Log
The Log
The Log
The Log
Archers The Log
The Log
The Log
The Log
The Log
The Log Ice Wizard
The Log Ice Wizard
The Log
The Log
Archers Ice Wizard
The Log
The Log
Archers
Archers Ice Wizard Archer Queen
The Log
Knight
The Log
Archer Queen
Archer Queen
The Log Archer Queen
Archer Queen
The Log Archer Queen

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