My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Goblin Barrel
Giant Snowball
Archers Battle Ram Goblin Barrel Witch Princess
Zap
Archers Battle Ram Goblin Barrel Witch Princess
Barbarian Barrel
Archers Knight Battle Ram Goblin Barrel Witch Princess
The Log
Archers Battle Ram Goblin Barrel Witch Princess
Earthquake
Archers Goblin Barrel Witch
Arrows
Archers Goblin Barrel Witch Princess
Royal Delivery
Archers Knight Battle Ram Goblin Barrel Witch Princess
Fireball
Archers Battle Ram Goblin Barrel Witch Princess
Poison
Archers Witch Princess
Lightning
Knight Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Barrel Princess Battle Ram Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Battle Ram Mega Knight
Knight
Archers Battle Ram Goblin Barrel Princess Witch The Log
Battle Ram
Knight The Log Archers Goblin Barrel Witch Princess
Goblin Barrel
Knight Battle Ram Princess Mega Knight
Witch
Knight Battle Ram Mega Knight
The Log
Battle Ram Knight Princess Mega Knight
Princess
Knight Battle Ram Goblin Barrel The Log Mega Knight
Mega Knight
Archers Goblin Barrel Witch The Log Princess

Defense Synergies 2 10

Archers
Knight Witch The Log Mega Knight
Knight
Archers Princess Witch The Log
Battle Ram
Goblin Barrel
Witch
Archers Knight The Log Mega Knight
The Log
Archers Knight Witch Princess Mega Knight
Princess
Knight The Log Mega Knight
Mega Knight
Archers Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Knight Witch The Log Mega Knight
Witch Mega Knight Archers Knight
Witch Knight Mega Knight
The Log Princess Mega Knight
The Log Archers Mega Knight
Archers Witch Princess
The Log Mega Knight
Witch Princess
Knight Archers Mega Knight
Archers Witch Knight The Log Princess Mega Knight
Archers Witch Princess
Mega Knight Knight Witch The Log
Mega Knight Witch The Log Princess
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Witch
Mega Knight Archers Knight Witch The Log
Witch The Log Archers Knight Princess Mega Knight
Mega Knight Archers Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Witch
Archers Knight The Log Mega Knight
Mega Knight Knight Witch The Log
Mega Knight Knight The Log
Knight Witch Mega Knight
Archers Witch Princess
Archers Knight Witch
Mega Knight Knight
Mega Knight Knight Witch The Log
Witch
Mega Knight Knight Witch
Mega Knight The Log
Mega Knight Knight Witch
Archers Witch Princess Mega Knight
Witch Archers Knight The Log
Mega Knight Archers Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess
The Log
Knight The Log
The Log Mega Knight
Witch Princess
Archers Witch The Log Princess
The Log Princess
The Log
Knight The Log Princess
Archers Princess
Knight The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess Mega Knight
Archers The Log Princess Mega Knight
Witch The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Witch Princess Mega Knight
Witch
The Log Witch Princess
Witch The Log Princess Mega Knight
The Log
Archers Witch Princess
Witch
The Log Mega Knight
Princess
Mega Knight
The Log Princess
Archers Witch Princess
Archers Witch Princess
The Log
Knight Princess Mega Knight
The Log Princess
Mega Knight
Witch The Log Princess
Witch Princess
Witch The Log Princess Mega Knight

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