My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Rascals Musketeer Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Musketeer Witch Balloon
Zap
Archers Witch Balloon
Barbarian Barrel
Archers Knight Rascals Musketeer Witch
The Log
Archers Rascals Musketeer Witch
Earthquake
Archers Witch
Arrows
Archers Rascals Witch
Royal Delivery
Archers Knight Rascals Musketeer Witch Balloon P.E.K.K.A
Fireball
Archers Rascals Musketeer Witch Balloon
Poison
Archers Rascals Musketeer Witch Balloon
Lightning
Knight Musketeer Witch Balloon
Rocket
Rascals Musketeer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Musketeer Rascals Witch Balloon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Knight Musketeer Rascals

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Balloon P.E.K.K.A
Knight
Archers Musketeer Balloon Witch
Rascals
Musketeer Balloon
Musketeer
Knight Rascals Balloon P.E.K.K.A
Witch
Knight P.E.K.K.A
Balloon
Knight Archers Rascals Musketeer
Lightning
P.E.K.K.A
Archers Musketeer Witch

Defense Synergies 2 6

Archers
Knight Rascals Witch P.E.K.K.A
Knight
Archers Musketeer Witch
Rascals
Archers Musketeer
Musketeer
Knight Rascals P.E.K.K.A
Witch
Archers Knight
Balloon
Lightning
P.E.K.K.A
Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Musketeer
P.E.K.K.A Knight Rascals Musketeer Witch
Witch P.E.K.K.A Archers Knight Rascals Musketeer Lightning
Witch P.E.K.K.A Knight Rascals Musketeer
Lightning P.E.K.K.A
Archers Rascals Musketeer
Musketeer Lightning Archers Rascals Witch
Lightning Rascals Musketeer P.E.K.K.A
Witch P.E.K.K.A Rascals Musketeer
Knight Archers Rascals Musketeer
Archers Witch Knight Rascals Musketeer
Musketeer Archers Rascals Witch
P.E.K.K.A Knight Rascals Musketeer Witch Lightning
Rascals Witch P.E.K.K.A
P.E.K.K.A Knight Rascals
Rascals Lightning P.E.K.K.A
Knight Rascals Musketeer Witch P.E.K.K.A
Archers Knight Rascals Musketeer Witch
Witch Archers Knight Rascals Musketeer
P.E.K.K.A Musketeer
Rascals Archers Knight Musketeer Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Archers Witch P.E.K.K.A
Archers Knight Musketeer Lightning
P.E.K.K.A Knight Rascals Musketeer Witch Lightning
Lightning P.E.K.K.A Knight Rascals Musketeer
P.E.K.K.A Knight Rascals Musketeer Witch
Archers Rascals Musketeer Witch
Rascals P.E.K.K.A Archers Knight Musketeer Witch Lightning
P.E.K.K.A Knight Rascals
Lightning P.E.K.K.A Knight Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Knight Rascals Musketeer Witch
Lightning P.E.K.K.A
Rascals Lightning P.E.K.K.A Knight Witch
Archers Rascals Musketeer Witch
Rascals Witch Archers Knight Musketeer Lightning P.E.K.K.A
Archers Rascals Musketeer Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Rascals Musketeer
Musketeer
Lightning
Lightning Knight Rascals Musketeer
Musketeer Witch
Archers Musketeer Witch
Lightning
Lightning
Lightning Musketeer
Lightning Knight Musketeer
Lightning Archers Musketeer
Lightning Knight Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer Witch
Lightning Musketeer
Lightning
Lightning
Lightning Archers Musketeer
Lightning Witch
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer
Witch
Witch
Musketeer Witch Lightning
Lightning Musketeer Witch
Lightning Musketeer
Lightning Archers Musketeer Witch
Lightning Musketeer Witch
Lightning
Lightning Musketeer
Lightning
P.E.K.K.A
Lightning
Lightning Archers Musketeer Witch
Lightning Archers Musketeer Witch
Lightning Knight Rascals Musketeer
Musketeer Lightning
Lightning
Musketeer P.E.K.K.A
Rascals Musketeer Witch Lightning
Musketeer Witch Lightning
Lightning Musketeer Witch
P.E.K.K.A
Lightning

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