My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Dragons Valkyrie Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Skeleton Dragons Barbarians Goblin Hut
Zap
Archers Goblin Hut
Barbarian Barrel
Archers Knight Barbarians Valkyrie Goblin Hut Wizard
The Log
Archers Barbarians Mini P.E.K.K.A Goblin Hut
Earthquake
Archers Barbarians Goblin Hut
Arrows
Archers Skeleton Dragons Goblin Hut
Royal Delivery
Archers Knight Skeleton Dragons Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut Wizard
Fireball
Archers Skeleton Dragons Barbarians Goblin Hut Wizard
Poison
Archers Skeleton Dragons Barbarians Goblin Hut Wizard
Lightning
Knight Skeleton Dragons Mini P.E.K.K.A Valkyrie Goblin Hut Wizard
Rocket
Barbarians Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Skeleton Dragons Mini P.E.K.K.A Valkyrie Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Mini P.E.K.K.A Goblin Hut
Knight
Archers Skeleton Dragons Goblin Hut Wizard
Skeleton Dragons
Knight Mini P.E.K.K.A Valkyrie Goblin Hut
Barbarians
Mini P.E.K.K.A
Archers Skeleton Dragons Valkyrie Goblin Hut Wizard
Valkyrie
Archers Skeleton Dragons Mini P.E.K.K.A Goblin Hut Wizard
Goblin Hut
Archers Knight Skeleton Dragons Mini P.E.K.K.A Valkyrie
Wizard
Knight Mini P.E.K.K.A Valkyrie

Defense Synergies 3 16

Archers
Knight Valkyrie Skeleton Dragons Mini P.E.K.K.A Goblin Hut
Knight
Archers Skeleton Dragons Mini P.E.K.K.A Goblin Hut Wizard
Skeleton Dragons
Knight Archers Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut
Barbarians
Skeleton Dragons
Mini P.E.K.K.A
Archers Knight Skeleton Dragons Valkyrie Goblin Hut Wizard
Valkyrie
Archers Skeleton Dragons Mini P.E.K.K.A Goblin Hut Wizard
Goblin Hut
Archers Knight Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Valkyrie Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Knight Skeleton Dragons Valkyrie Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Archers Knight Skeleton Dragons Valkyrie
Barbarians Mini P.E.K.K.A Goblin Hut Knight Skeleton Dragons Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Archers Skeleton Dragons Valkyrie
Skeleton Dragons Archers Goblin Hut Wizard
Skeleton Dragons Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Goblin Hut
Knight Archers Barbarians Mini P.E.K.K.A Valkyrie
Archers Skeleton Dragons Barbarians Valkyrie Knight Goblin Hut Wizard
Skeleton Dragons Archers Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Goblin Hut Knight Skeleton Dragons Valkyrie Wizard
Valkyrie Wizard Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Knight Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Wizard Knight Skeleton Dragons Mini P.E.K.K.A Valkyrie Goblin Hut
Valkyrie Archers Knight Skeleton Dragons Barbarians Goblin Hut Wizard
Valkyrie Wizard Archers Knight Skeleton Dragons Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Skeleton Dragons Valkyrie Wizard Archers Knight Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Archers Goblin Hut
Archers Knight Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard
Barbarians Knight Mini P.E.K.K.A Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Valkyrie Goblin Hut
Skeleton Dragons Wizard Archers Goblin Hut
Mini P.E.K.K.A Archers Knight Barbarians Valkyrie Goblin Hut
Mini P.E.K.K.A Knight Barbarians Valkyrie
Knight Skeleton Dragons Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut
Skeleton Dragons Barbarians Goblin Hut
Knight Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Knight Valkyrie Wizard
Wizard Archers Skeleton Dragons Barbarians Valkyrie
Barbarians Goblin Hut Archers Knight Skeleton Dragons Mini P.E.K.K.A Valkyrie
Valkyrie Archers Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut Wizard
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons Goblin Hut
Knight Skeleton Dragons Barbarians Valkyrie
Wizard Skeleton Dragons Valkyrie
Skeleton Dragons Wizard
Archers Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Mini P.E.K.K.A
Knight Skeleton Dragons Valkyrie Wizard
Archers Skeleton Dragons Wizard
Knight Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut Wizard
Skeleton Dragons Goblin Hut Wizard
Skeleton Dragons Mini P.E.K.K.A
Archers Skeleton Dragons Mini P.E.K.K.A Wizard
Skeleton Dragons Valkyrie Wizard
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Barbarians
Skeleton Dragons Valkyrie Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Archers Skeleton Dragons Wizard
Skeleton Dragons Goblin Hut Wizard
Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons
Wizard
Archers Barbarians Goblin Hut
Archers Skeleton Dragons Wizard
Knight Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Wizard

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