My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Dragons Royal Giant Elixir Golem Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elixir Golem Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elixir Golem Goblin Barrel
Giant Snowball
Archers Skeleton Dragons Goblin Barrel Baby Dragon Princess
Zap
Archers Royal Giant Goblin Barrel Princess
Barbarian Barrel
Archers Knight Elixir Golem Goblin Barrel Princess
The Log
Archers Royal Giant Elixir Golem Goblin Barrel Princess
Earthquake
Archers Elixir Golem Goblin Barrel
Arrows
Archers Skeleton Dragons Goblin Barrel Princess
Royal Delivery
Archers Knight Skeleton Dragons Elixir Golem Goblin Barrel Baby Dragon Princess
Fireball
Archers Skeleton Dragons Elixir Golem Goblin Barrel Baby Dragon Princess
Poison
Archers Skeleton Dragons Elixir Golem Princess
Lightning
Knight Skeleton Dragons Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Elixir Golem Goblin Barrel Princess Skeleton Dragons Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Elixir Golem Goblin Barrel

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Elixir Golem Baby Dragon
Knight
Archers Skeleton Dragons Goblin Barrel Baby Dragon Princess
Skeleton Dragons
Knight Royal Giant Elixir Golem Baby Dragon
Royal Giant
Goblin Barrel Archers Skeleton Dragons Baby Dragon Princess
Elixir Golem
Archers Skeleton Dragons Goblin Barrel Baby Dragon
Goblin Barrel
Knight Royal Giant Elixir Golem Baby Dragon Princess
Baby Dragon
Knight Archers Skeleton Dragons Royal Giant Elixir Golem Goblin Barrel
Princess
Knight Royal Giant Goblin Barrel

Defense Synergies 3 4

Archers
Knight Skeleton Dragons Baby Dragon
Knight
Archers Skeleton Dragons Princess Baby Dragon
Skeleton Dragons
Knight Archers Baby Dragon
Royal Giant
Elixir Golem
Goblin Barrel
Baby Dragon
Archers Knight Skeleton Dragons
Princess
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Baby Dragon
Knight Skeleton Dragons
Archers Knight Skeleton Dragons
Knight Skeleton Dragons
Princess
Archers Skeleton Dragons Baby Dragon
Skeleton Dragons Archers Baby Dragon Princess
Skeleton Dragons Baby Dragon
Princess
Knight Archers
Archers Skeleton Dragons Knight Baby Dragon Princess
Skeleton Dragons Archers Baby Dragon Princess
Knight Skeleton Dragons
Skeleton Dragons Baby Dragon Princess
Knight
Knight Skeleton Dragons
Archers Knight Skeleton Dragons Baby Dragon
Baby Dragon Archers Knight Skeleton Dragons Princess
Skeleton Dragons Archers Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Knight Skeleton Dragons Baby Dragon
Knight
Knight
Knight
Skeleton Dragons Archers Baby Dragon Princess
Archers Knight
Knight
Knight Skeleton Dragons Baby Dragon
Skeleton Dragons
Knight
Knight
Archers Skeleton Dragons Baby Dragon Princess
Archers Knight Skeleton Dragons Baby Dragon
Archers Skeleton Dragons Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Princess
Skeleton Dragons Baby Dragon
Knight Skeleton Dragons
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Princess
Archers Skeleton Dragons Baby Dragon Princess
Skeleton Dragons Baby Dragon Princess
Skeleton Dragons
Knight Skeleton Dragons Princess
Archers Skeleton Dragons Baby Dragon Princess
Knight Skeleton Dragons Baby Dragon Princess
Skeleton Dragons Baby Dragon Princess
Princess Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Princess
Skeleton Dragons Baby Dragon Princess
Skeleton Dragons
Archers Skeleton Dragons Baby Dragon Princess
Skeleton Dragons Baby Dragon Princess
Skeleton Dragons Baby Dragon
Skeleton Dragons Princess
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon Princess
Skeleton Dragons Baby Dragon Princess
Skeleton Dragons Baby Dragon Princess
Skeleton Dragons Baby Dragon
Archers Skeleton Dragons Baby Dragon Princess
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Princess
Princess
Archers Princess
Archers Skeleton Dragons Baby Dragon Princess
Knight Skeleton Dragons Baby Dragon Princess
Skeleton Dragons Baby Dragon Princess
Skeleton Dragons
Skeleton Dragons Baby Dragon Princess
Skeleton Dragons Princess
Baby Dragon Princess
Skeleton Dragons

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