My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Dart Goblin Goblin Barrel
Zap
Archers Dart Goblin Goblin Barrel
Barbarian Barrel
Archers Knight Tesla Dart Goblin Goblin Barrel Electro Wizard
The Log
Archers Dart Goblin Goblin Barrel
Earthquake
Archers Tesla Goblin Barrel
Arrows
Archers Dart Goblin Goblin Barrel
Royal Delivery
Archers Knight Dart Goblin Goblin Barrel Electro Wizard
Fireball
Archers Tesla Dart Goblin Goblin Barrel Electro Wizard
Poison
Archers Dart Goblin Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Dart Goblin Goblin Barrel Tesla Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Dart Goblin

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mega Knight
Knight
Archers Dart Goblin Goblin Barrel The Log Electro Wizard
Tesla
Dart Goblin
Knight Goblin Barrel The Log Mega Knight
Goblin Barrel
Knight Dart Goblin Mega Knight
The Log
Knight Dart Goblin Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Archers Dart Goblin Goblin Barrel The Log Electro Wizard

Defense Synergies 5 14

Archers
Knight Tesla Dart Goblin The Log Electro Wizard Mega Knight
Knight
Archers Tesla Dart Goblin Electro Wizard The Log
Tesla
Knight The Log Archers Dart Goblin Electro Wizard
Dart Goblin
Knight Archers Tesla The Log Electro Wizard Mega Knight
Goblin Barrel
The Log
Tesla Archers Knight Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Knight Archers Tesla Dart Goblin The Log Mega Knight
Mega Knight
Archers Dart Goblin The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin The Log Electro Wizard
Knight Tesla Dart Goblin The Log Electro Wizard Mega Knight
Tesla Mega Knight Archers Knight Dart Goblin Electro Wizard
Tesla Knight Dart Goblin Electro Wizard Mega Knight
The Log Mega Knight
The Log Archers Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Dart Goblin Electro Wizard Archers
Tesla Dart Goblin The Log Electro Wizard Mega Knight
Tesla
Knight Archers Tesla Dart Goblin Electro Wizard Mega Knight
Archers Dart Goblin Electro Wizard Knight Tesla The Log Mega Knight
Tesla Archers Dart Goblin Electro Wizard
Tesla Mega Knight Knight The Log Electro Wizard
Mega Knight Tesla Dart Goblin The Log Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Knight Electro Wizard
Tesla Mega Knight Archers Knight Dart Goblin The Log Electro Wizard
The Log Archers Knight Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Dart Goblin Electro Wizard
Mega Knight Archers Knight Tesla Dart Goblin The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Tesla Electro Wizard
Electro Wizard Archers Knight Tesla The Log Mega Knight
Mega Knight Knight The Log Electro Wizard
Mega Knight Knight Tesla The Log Electro Wizard
Knight Tesla Mega Knight
Archers Tesla Dart Goblin Electro Wizard
Archers Knight Tesla Dart Goblin Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Knight The Log
Tesla Dart Goblin
Mega Knight Knight Tesla Dart Goblin
Mega Knight The Log Electro Wizard
Mega Knight Knight Tesla
Archers Tesla Dart Goblin Mega Knight
Tesla Electro Wizard Archers Knight Dart Goblin The Log
Mega Knight Archers Tesla Dart Goblin The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Knight Dart Goblin The Log
The Log Mega Knight
Dart Goblin
Archers Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Electro Wizard
Knight Dart Goblin The Log Electro Wizard
Archers Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Archers Dart Goblin The Log Electro Wizard Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Dart Goblin Electro Wizard
The Log Mega Knight
Dart Goblin The Log
Archers Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Archers Dart Goblin
Archers Dart Goblin Electro Wizard
The Log
Knight Dart Goblin Electro Wizard Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard Mega Knight
Dart Goblin Mega Knight

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