My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Recruits Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits
Giant Snowball
Archers Royal Recruits Witch
Zap
Archers Witch
Barbarian Barrel
Archers Knight Tesla Royal Recruits Witch
The Log
Archers Royal Recruits Witch
Earthquake
Archers Tesla Witch
Arrows
Archers Royal Recruits Witch
Royal Delivery
Archers Knight Royal Recruits Witch
Fireball
Archers Tesla Witch
Poison
Archers Royal Recruits Witch
Lightning
Knight Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Tesla Fireball Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Recruits Mega Knight
Knight
Archers Fireball Witch The Log
Tesla
Royal Recruits
Archers
Fireball
Knight The Log Mega Knight
Witch
Knight Mega Knight
The Log
Knight Fireball Mega Knight
Mega Knight
Archers Fireball Witch The Log

Defense Synergies 4 14

Archers
Knight Tesla Royal Recruits Witch The Log Mega Knight
Knight
Archers Tesla Fireball Witch The Log
Tesla
Knight The Log Archers Fireball
Royal Recruits
Archers The Log
Fireball
The Log Knight Tesla Mega Knight
Witch
Archers Knight The Log Mega Knight
The Log
Tesla Fireball Archers Knight Royal Recruits Witch Mega Knight
Mega Knight
Archers Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Royal Recruits Fireball The Log
Knight Tesla Royal Recruits Witch The Log Mega Knight
Tesla Witch Mega Knight Archers Knight Royal Recruits
Tesla Royal Recruits Witch Knight Mega Knight
Royal Recruits Fireball The Log Mega Knight
Fireball The Log Archers Tesla Mega Knight
Tesla Archers Fireball Witch
Tesla Royal Recruits Fireball The Log Mega Knight
Tesla Witch Royal Recruits
Knight Archers Tesla Royal Recruits Mega Knight
Archers Witch Knight Tesla Royal Recruits Fireball The Log Mega Knight
Tesla Archers Fireball Witch
Tesla Royal Recruits Mega Knight Knight Fireball Witch The Log
Fireball Mega Knight Tesla Royal Recruits Witch The Log
Royal Recruits Knight Tesla Mega Knight
Tesla Royal Recruits Fireball The Log Mega Knight
Tesla Mega Knight Knight Royal Recruits Fireball Witch
Tesla Fireball Mega Knight Archers Knight Royal Recruits Witch The Log
Witch The Log Archers Knight Tesla Royal Recruits Fireball Mega Knight
Tesla Royal Recruits
Royal Recruits Mega Knight Archers Knight Tesla Fireball Witch The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mega Knight Archers Tesla Fireball Witch
Fireball Archers Knight Tesla The Log Mega Knight
Royal Recruits Mega Knight Knight Witch The Log
Royal Recruits Mega Knight Knight Tesla Fireball The Log
Royal Recruits Knight Tesla Witch Mega Knight
Fireball Archers Tesla Witch
Royal Recruits Archers Knight Tesla Fireball Witch
Mega Knight Knight Tesla Royal Recruits
Royal Recruits Mega Knight Knight Fireball Witch The Log
Royal Recruits Witch Tesla
Mega Knight Knight Tesla Royal Recruits Witch
Royal Recruits Mega Knight Fireball The Log
Royal Recruits Mega Knight Knight Tesla Fireball Witch
Royal Recruits Archers Tesla Fireball Witch Mega Knight
Tesla Royal Recruits Witch Archers Knight Fireball The Log
Mega Knight Archers Tesla Royal Recruits Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Recruits The Log
Fireball The Log
Fireball The Log
Knight Royal Recruits Fireball The Log
Fireball The Log Mega Knight
Fireball Witch
Archers Witch The Log
Fireball The Log
Fireball The Log
Fireball
Knight Royal Recruits Fireball The Log
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Royal Recruits Fireball The Log Mega Knight
Fireball
Archers Fireball The Log Mega Knight
Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Royal Recruits Fireball The Log
The Log Fireball Witch Mega Knight
Witch
Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball The Log
Archers Fireball Witch
Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Archers Royal Recruits Fireball Witch
Fireball Archers Witch
The Log Fireball
Fireball Knight Mega Knight
The Log Fireball
Fireball
Royal Recruits Mega Knight
Royal Recruits Fireball Witch The Log
Fireball Witch
Royal Recruits Fireball Witch The Log Mega Knight
Fireball Mega Knight

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