My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Goblin Drill
Giant Snowball
Archers Flying Machine Guards Goblin Drill
Zap
Archers Flying Machine Guards Goblin Drill
Barbarian Barrel
Archers Knight Tesla Guards Goblin Drill
The Log
Archers Guards Goblin Drill
Earthquake
Archers Tesla Guards Goblin Drill
Arrows
Archers Flying Machine Guards Goblin Drill
Royal Delivery
Archers Knight Flying Machine Guards Goblin Drill
Fireball
Archers Tesla Flying Machine Goblin Drill
Poison
Archers Flying Machine Guards Goblin Drill
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Guards Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Knight Guards Tesla Flying Machine Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Knight

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight
Knight
Archers Flying Machine Goblin Drill The Log
Tesla
Flying Machine
Knight Goblin Drill
Rage
Guards
The Log
Goblin Drill
Knight Flying Machine The Log
The Log
Knight Guards Goblin Drill

Defense Synergies 3 14

Archers
Knight Tesla Guards Goblin Drill The Log
Knight
Archers Tesla Flying Machine The Log
Tesla
Knight The Log Archers Guards Goblin Drill
Flying Machine
Knight Guards Goblin Drill The Log
Rage
Guards
Archers Tesla Flying Machine Goblin Drill The Log
Goblin Drill
Archers Tesla Flying Machine Guards The Log
The Log
Tesla Archers Knight Flying Machine Guards Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Flying Machine The Log
Knight Tesla Flying Machine Goblin Drill The Log
Tesla Archers Knight Goblin Drill
Tesla Knight Guards Goblin Drill
The Log
The Log Archers Tesla Flying Machine Guards
Tesla Archers Flying Machine
Tesla Flying Machine The Log
Tesla Goblin Drill
Knight Guards Archers Tesla
Archers Guards Knight Tesla Flying Machine Goblin Drill The Log
Tesla Archers Flying Machine
Tesla Goblin Drill Knight Flying Machine Guards The Log
Tesla Guards Goblin Drill The Log
Knight Tesla Goblin Drill
Tesla Goblin Drill The Log
Tesla Knight Goblin Drill
Tesla Archers Knight Flying Machine Guards Goblin Drill The Log
Goblin Drill The Log Archers Knight Tesla Flying Machine Guards
Tesla Goblin Drill
Archers Knight Tesla Flying Machine Guards The Log
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Tesla
Archers Knight Tesla Flying Machine The Log
Guards Knight The Log
Guards Knight Tesla The Log
Knight Tesla Guards Goblin Drill
Archers Tesla Flying Machine
Guards Archers Knight Tesla Flying Machine
Knight Tesla
Knight Flying Machine The Log
Tesla Guards Goblin Drill
Knight Tesla Flying Machine Guards
Guards The Log
Knight Tesla Guards
Archers Tesla Flying Machine
Tesla Guards Archers Knight Flying Machine Goblin Drill The Log
Archers Tesla Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Guards Goblin Drill The Log
Flying Machine The Log
Flying Machine Goblin Drill The Log
Knight Flying Machine Guards The Log
The Log
Flying Machine
Archers Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Guards
Knight Flying Machine The Log
Archers Flying Machine
Flying Machine Knight The Log
Flying Machine
Flying Machine The Log
Flying Machine Goblin Drill The Log
Flying Machine The Log
Archers Flying Machine The Log
Flying Machine The Log
The Log
The Log
Flying Machine Goblin Drill The Log
The Log
The Log Flying Machine
Flying Machine The Log
The Log
Archers Flying Machine
Flying Machine Guards
The Log
The Log
Archers Flying Machine Guards
Archers Flying Machine
The Log
Knight Flying Machine
The Log Flying Machine
Flying Machine
Flying Machine Guards The Log
Flying Machine
Flying Machine The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: