My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Guards
Zap
Archers Guards
Barbarian Barrel
Archers Knight Tesla Wizard Guards
The Log
Archers Mini P.E.K.K.A Guards
Earthquake
Archers Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Knight Mini P.E.K.K.A Wizard Guards
Fireball
Archers Tesla Wizard
Poison
Archers Wizard Guards
Lightning
Knight Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Guards Tesla Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Mega Knight
Knight
Archers Wizard The Log
Tesla
Mini P.E.K.K.A
Archers Wizard The Log Mega Knight
Wizard
Knight Mini P.E.K.K.A Mega Knight
Guards
The Log
The Log
Knight Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Archers Mini P.E.K.K.A Wizard The Log

Defense Synergies 4 18

Archers
Knight Tesla Mini P.E.K.K.A Guards The Log Mega Knight
Knight
Archers Tesla Mini P.E.K.K.A Wizard The Log
Tesla
Knight The Log Archers Mini P.E.K.K.A Wizard Guards
Mini P.E.K.K.A
The Log Archers Knight Tesla Wizard Guards
Wizard
Knight Tesla Mini P.E.K.K.A Guards The Log Mega Knight
Guards
Archers Tesla Mini P.E.K.K.A Wizard The Log
The Log
Tesla Mini P.E.K.K.A Archers Knight Wizard Guards Mega Knight
Mega Knight
Archers Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
Mini P.E.K.K.A Knight Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Archers Knight
Tesla Mini P.E.K.K.A Knight Guards Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Archers Tesla Guards Mega Knight
Tesla Archers Wizard
Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A
Knight Guards Archers Tesla Mini P.E.K.K.A Mega Knight
Archers Guards Knight Tesla Wizard The Log Mega Knight
Tesla Archers Wizard
Tesla Mini P.E.K.K.A Mega Knight Knight Wizard Guards The Log
Wizard Mega Knight Tesla Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Knight Tesla Mega Knight
Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Wizard Mega Knight Knight Mini P.E.K.K.A
Tesla Mega Knight Archers Knight Wizard Guards The Log
Wizard The Log Archers Knight Tesla Guards Mega Knight
Mini P.E.K.K.A Tesla
Wizard Mega Knight Archers Knight Tesla Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Mega Knight Archers Tesla
Archers Knight Tesla Mini P.E.K.K.A Wizard The Log Mega Knight
Guards Mega Knight Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Mega Knight Knight Tesla The Log
Knight Tesla Mini P.E.K.K.A Guards Mega Knight
Wizard Archers Tesla
Mini P.E.K.K.A Guards Archers Knight Tesla
Mini P.E.K.K.A Mega Knight Knight Tesla
Mega Knight Knight Mini P.E.K.K.A The Log
Tesla Guards
Mega Knight Knight Tesla Mini P.E.K.K.A Guards
Mega Knight Guards The Log
Mini P.E.K.K.A Mega Knight Knight Tesla Wizard Guards
Wizard Archers Tesla Mega Knight
Tesla Guards Archers Knight Mini P.E.K.K.A The Log
Mega Knight Archers Tesla Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
The Log
The Log
Knight Guards The Log
Wizard The Log Mega Knight
Wizard
Archers Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A Guards
Knight Wizard The Log
Archers Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Archers Wizard
Wizard Guards
Mini P.E.K.K.A
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Archers Guards
Archers Wizard
The Log
Knight Mini P.E.K.K.A Wizard Mega Knight
The Log Wizard
Mega Knight
Guards The Log
The Log Mega Knight
Wizard Mega Knight

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