My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Battle Ram Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Tombstone Battle Ram Witch
Zap
Archers Tombstone Battle Ram Witch
Barbarian Barrel
Archers Knight Tombstone Battle Ram Wizard Witch
The Log
Archers Tombstone Battle Ram Witch
Earthquake
Archers Tombstone Witch
Arrows
Archers Tombstone Witch
Royal Delivery
Archers Knight Battle Ram Wizard Witch
Fireball
Archers Tombstone Battle Ram Wizard Witch
Poison
Archers Tombstone Wizard Witch
Lightning
Knight Tombstone Battle Ram Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Tombstone Battle Ram Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Battle Ram Mega Knight
Knight
Archers Battle Ram Wizard Witch The Log
Tombstone
Battle Ram
Knight The Log Archers Witch
Wizard
Knight Mega Knight
Witch
Knight Battle Ram Mega Knight
The Log
Battle Ram Knight Mega Knight
Mega Knight
Archers Wizard Witch The Log

Defense Synergies 1 13

Archers
Knight Tombstone Witch The Log Mega Knight
Knight
Archers Wizard Witch The Log
Tombstone
Archers Wizard
Battle Ram
Wizard
Knight Tombstone The Log Mega Knight
Witch
Archers Knight The Log Mega Knight
The Log
Archers Knight Wizard Witch Mega Knight
Mega Knight
Archers Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Wizard The Log
Knight Tombstone Witch The Log Mega Knight
Witch Mega Knight Archers Knight Tombstone
Witch Knight Tombstone Mega Knight
Tombstone The Log Mega Knight
The Log Archers Mega Knight
Archers Tombstone Wizard Witch
The Log Mega Knight
Witch Tombstone
Knight Archers Mega Knight
Archers Witch Knight Tombstone Wizard The Log Mega Knight
Archers Wizard Witch
Tombstone Mega Knight Knight Wizard Witch The Log
Wizard Mega Knight Tombstone Witch The Log
Knight Tombstone Mega Knight
The Log Mega Knight
Wizard Mega Knight Knight Tombstone Witch
Tombstone Mega Knight Archers Knight Wizard Witch The Log
Wizard Witch The Log Archers Knight Tombstone Mega Knight
Wizard Mega Knight Archers Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Tombstone Witch
Archers Knight Wizard The Log Mega Knight
Tombstone Mega Knight Knight Witch The Log
Mega Knight Knight The Log
Knight Tombstone Witch Mega Knight
Wizard Archers Witch
Archers Knight Tombstone Witch
Mega Knight Knight
Mega Knight Knight Tombstone Witch The Log
Witch Tombstone
Mega Knight Knight Tombstone Witch
Mega Knight The Log
Mega Knight Knight Tombstone Wizard Witch
Wizard Archers Witch Mega Knight
Tombstone Witch Archers Knight The Log
Mega Knight Archers Wizard Witch The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard The Log Mega Knight
Wizard Witch
Archers Wizard Witch The Log
The Log Wizard
The Log Wizard
Knight Wizard The Log
Archers Wizard
Knight The Log
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Archers Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Archers Wizard Witch
Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Archers Tombstone Witch
Archers Wizard Witch
The Log
Knight Wizard Mega Knight
The Log Wizard
Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight
Wizard Mega Knight

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