My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Wizard Rune Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Rune Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Bandit
Giant Snowball
Archers
Zap
Archers Bandit
Barbarian Barrel
Archers Knight Elite Barbarians Valkyrie Wizard Bandit
The Log
Archers Elite Barbarians Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Elite Barbarians Valkyrie Wizard Bandit
Fireball
Archers Elite Barbarians Wizard Bandit
Poison
Archers Wizard
Lightning
Knight Elite Barbarians Valkyrie Wizard Bandit
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Bandit Valkyrie Rune Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Elite Barbarians Rune Giant Bandit
Knight
Archers Elite Barbarians Wizard The Log
Elite Barbarians
Valkyrie Archers Knight Wizard The Log Bandit
Valkyrie
Archers Elite Barbarians Wizard Bandit
Wizard
Knight Elite Barbarians Valkyrie Bandit
Rune Giant
Archers
The Log
Knight Elite Barbarians Bandit
Bandit
Archers Elite Barbarians Valkyrie Wizard The Log

Defense Synergies 3 12

Archers
Knight Valkyrie The Log Bandit
Knight
Archers Wizard The Log
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Archers Elite Barbarians Wizard The Log Bandit
Wizard
Knight Elite Barbarians Valkyrie The Log Bandit
Rune Giant
The Log
Archers Knight Elite Barbarians Valkyrie Wizard Bandit
Bandit
Archers Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log
Elite Barbarians Knight Valkyrie The Log Bandit
Archers Knight Elite Barbarians Valkyrie Bandit
Elite Barbarians Knight Valkyrie Bandit
Elite Barbarians Valkyrie The Log
The Log Archers Valkyrie Bandit
Archers Wizard
Valkyrie The Log Bandit
Elite Barbarians
Knight Elite Barbarians Archers Valkyrie Bandit
Archers Valkyrie Knight Wizard The Log Bandit
Archers Wizard
Knight Elite Barbarians Valkyrie Wizard The Log Bandit
Valkyrie Wizard The Log
Elite Barbarians Knight Bandit
Elite Barbarians The Log Bandit
Wizard Knight Elite Barbarians Valkyrie
Valkyrie Archers Knight Elite Barbarians Wizard The Log Bandit
Valkyrie Wizard The Log Archers Knight Bandit
Elite Barbarians
Valkyrie Wizard Archers Knight Elite Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Elite Barbarians Bandit
Bandit Archers Knight Elite Barbarians Valkyrie Wizard The Log
Bandit Knight Elite Barbarians Valkyrie The Log
Valkyrie Knight Elite Barbarians The Log Bandit
Knight Elite Barbarians Valkyrie Bandit
Wizard Archers
Archers Knight Elite Barbarians Valkyrie Bandit
Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie The Log Bandit
Knight Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log
Elite Barbarians Knight Valkyrie Wizard Bandit
Wizard Archers Valkyrie
Elite Barbarians Archers Knight Valkyrie The Log
Valkyrie Archers Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log Bandit
The Log Bandit
The Log Bandit
Knight Valkyrie The Log
Wizard Valkyrie The Log
Wizard
Archers Wizard The Log
The Log Wizard
The Log Wizard Bandit
Elite Barbarians
Knight Valkyrie Wizard The Log Bandit
Archers Wizard
Knight Elite Barbarians The Log Bandit
Bandit
Elite Barbarians The Log
Wizard The Log Bandit
Wizard The Log Bandit
Archers Wizard The Log Bandit
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Elite Barbarians Archers Wizard
Wizard
Elite Barbarians
Wizard The Log Bandit
Wizard The Log
Archers Bandit
Archers Wizard
The Log
Knight Valkyrie Wizard
The Log Wizard
Elite Barbarians
Elite Barbarians The Log
The Log Bandit
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: