My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Miner
Giant Snowball
Archers Balloon Miner
Zap
Archers Balloon
Barbarian Barrel
Archers Bomb Tower Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers Bomb Tower
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Wizard Balloon Miner
Fireball
Archers Bomb Tower Wizard Balloon
Poison
Archers Bomb Tower Wizard Balloon
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Balloon
Rocket
Bomb Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Electro Giant Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Miner Mini P.E.K.K.A Bomb Tower Wizard Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Miner Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Balloon Miner
Mini P.E.K.K.A
Archers Wizard Rage Electro Giant
Bomb Tower
Wizard
Mini P.E.K.K.A Rage Balloon Miner
Rage
Balloon Mini P.E.K.K.A Wizard
Balloon
Rage Miner Archers Wizard
Electro Giant
Mini P.E.K.K.A
Miner
Balloon Archers Wizard

Defense Synergies 0 5

Archers
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Archers Bomb Tower Wizard Electro Giant
Bomb Tower
Archers Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A
Rage
Balloon
Electro Giant
Mini P.E.K.K.A
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower Archers
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower
Archers Bomb Tower
Archers Bomb Tower Wizard
Bomb Tower Electro Giant
Mini P.E.K.K.A Bomb Tower
Archers Mini P.E.K.K.A Miner
Archers Bomb Tower Wizard Electro Giant
Archers Wizard
Mini P.E.K.K.A Bomb Tower Wizard
Bomb Tower Wizard Mini P.E.K.K.A
Mini P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A Electro Giant
Bomb Tower Wizard Mini P.E.K.K.A
Bomb Tower Archers Wizard
Bomb Tower Wizard Archers
Mini P.E.K.K.A Bomb Tower
Wizard Archers Mini P.E.K.K.A Bomb Tower Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Electro Giant
Archers Mini P.E.K.K.A Bomb Tower Wizard Miner
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Electro Giant Archers Bomb Tower
Mini P.E.K.K.A Archers Bomb Tower
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower
Electro Giant
Mini P.E.K.K.A Bomb Tower Wizard
Wizard Archers Bomb Tower Electro Giant
Electro Giant Archers Mini P.E.K.K.A Bomb Tower
Archers Mini P.E.K.K.A Bomb Tower Wizard Electro Giant
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Wizard
Wizard Electro Giant
Archers Wizard
Wizard
Miner Wizard
Mini P.E.K.K.A
Miner Wizard
Archers Wizard
Miner
Wizard
Wizard
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard
Wizard Electro Giant Miner
Wizard
Electro Giant Wizard
Miner Wizard
Wizard Miner
Miner
Archers Wizard Electro Giant
Wizard Electro Giant
Mini P.E.K.K.A
Wizard Miner
Wizard
Archers
Archers Wizard
Miner Mini P.E.K.K.A Wizard
Wizard
Electro Giant
Electro Giant
Electro Giant Miner
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: