My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Archers Wall Breakers Goblin Barrel Skeleton Army
Zap
Archers Inferno Tower Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Inferno Tower Wall Breakers Goblin Barrel Skeleton Army
The Log
Archers Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Archers Inferno Tower Goblin Barrel Skeleton Army
Arrows
Archers Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Archers Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army
Fireball
Archers Inferno Tower Wall Breakers Goblin Barrel Skeleton Army
Poison
Archers Inferno Tower Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Goblin Barrel Skeleton Army Mini P.E.K.K.A Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Goblin Barrel

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Wall Breakers
Mini P.E.K.K.A
Archers The Log
Inferno Tower
Wall Breakers
Archers The Log
Goblin Barrel
Skeleton Army
Skeleton Army
Goblin Barrel
Poison
The Log
The Log
Mini P.E.K.K.A Wall Breakers Poison

Defense Synergies 3 8

Archers
Mini P.E.K.K.A Inferno Tower Skeleton Army The Log
Mini P.E.K.K.A
The Log Archers Skeleton Army
Inferno Tower
Skeleton Army The Log Archers Poison
Wall Breakers
Goblin Barrel
Skeleton Army
Inferno Tower Archers Mini P.E.K.K.A The Log
Poison
Inferno Tower The Log
The Log
Mini P.E.K.K.A Inferno Tower Archers Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Archers
Mini P.E.K.K.A Inferno Tower Skeleton Army
Mini P.E.K.K.A Skeleton Army Poison The Log
Skeleton Army The Log Archers
Inferno Tower Archers Poison
Inferno Tower Poison The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A Inferno Tower
Archers Skeleton Army Poison The Log
Inferno Tower Archers Poison
Mini P.E.K.K.A Inferno Tower Skeleton Army The Log
Skeleton Army Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Poison
Archers Skeleton Army The Log
Poison The Log Archers
Mini P.E.K.K.A Inferno Tower
Skeleton Army Archers Mini P.E.K.K.A Poison The Log
Inferno Tower Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Inferno Tower
Poison Archers Mini P.E.K.K.A The Log
Skeleton Army Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Skeleton Army Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Skeleton Army
Poison Archers
Mini P.E.K.K.A Skeleton Army Archers Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army
Mini P.E.K.K.A Inferno Tower Skeleton Army Poison The Log
Inferno Tower Skeleton Army
Mini P.E.K.K.A Inferno Tower
Skeleton Army Poison The Log
Mini P.E.K.K.A Skeleton Army Inferno Tower
Archers Skeleton Army
Inferno Tower Skeleton Army Archers Mini P.E.K.K.A Poison The Log
Poison Archers Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison
Archers Poison The Log
Poison The Log
Poison The Log
Mini P.E.K.K.A Poison
Poison The Log
Poison Archers
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Archers
Poison
Mini P.E.K.K.A
Poison The Log
Poison
Poison The Log
Archers Skeleton Army
Poison Archers
The Log
Poison Mini P.E.K.K.A
The Log Poison
Poison
Poison The Log
Poison
Poison The Log
Poison

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