My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Goblin Barrel Miner Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel Miner Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Goblin Barrel Miner Ram Rider
Giant Snowball
Archers Royal Hogs Goblin Barrel Miner Lumberjack Ram Rider
Zap
Archers Royal Hogs Goblin Barrel Ram Rider
Barbarian Barrel
Archers Royal Hogs Goblin Barrel Ice Wizard Lumberjack
The Log
Archers Mini P.E.K.K.A Royal Hogs Goblin Barrel Lumberjack Ram Rider
Earthquake
Archers Royal Hogs Goblin Barrel
Arrows
Archers Royal Hogs Goblin Barrel
Royal Delivery
Archers Mini P.E.K.K.A Royal Hogs Goblin Barrel Miner Ice Wizard Lumberjack Ram Rider
Fireball
Archers Royal Hogs Goblin Barrel Ice Wizard Lumberjack Ram Rider
Poison
Archers Royal Hogs Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Lumberjack Ram Rider
Rocket
Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Miner Ice Wizard Mini P.E.K.K.A Lumberjack Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Barrel Miner Ice Wizard

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Royal Hogs Miner Lumberjack Ram Rider
Mini P.E.K.K.A
Archers Royal Hogs Ice Wizard Lumberjack Ram Rider
Royal Hogs
Archers Mini P.E.K.K.A Goblin Barrel Lumberjack
Goblin Barrel
Royal Hogs Miner Ice Wizard Lumberjack Ram Rider
Miner
Archers Goblin Barrel Lumberjack
Ice Wizard
Mini P.E.K.K.A Goblin Barrel Lumberjack Ram Rider
Lumberjack
Archers Mini P.E.K.K.A Royal Hogs Goblin Barrel Miner Ice Wizard Ram Rider
Ram Rider
Archers Mini P.E.K.K.A Goblin Barrel Ice Wizard Lumberjack

Defense Synergies 0 7

Archers
Mini P.E.K.K.A Ice Wizard Lumberjack
Mini P.E.K.K.A
Archers Ice Wizard Ram Rider
Royal Hogs
Goblin Barrel
Miner
Ice Wizard
Archers Mini P.E.K.K.A Lumberjack
Lumberjack
Archers Ice Wizard Ram Rider
Ram Rider
Mini P.E.K.K.A Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Mini P.E.K.K.A Lumberjack Ice Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider Archers Ice Wizard
Mini P.E.K.K.A Lumberjack Ice Wizard Ram Rider
Mini P.E.K.K.A Lumberjack
Archers Ice Wizard Lumberjack
Ram Rider Archers Ice Wizard
Ram Rider
Mini P.E.K.K.A Ice Wizard Lumberjack
Archers Mini P.E.K.K.A Miner Ice Wizard Lumberjack
Archers Ice Wizard Lumberjack Ram Rider
Archers Ice Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Ice Wizard Ram Rider
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack
Archers Ice Wizard Lumberjack Ram Rider
Archers Ice Wizard Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider
Archers Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Archers
Archers Mini P.E.K.K.A Miner Lumberjack
Lumberjack Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider
Archers Ice Wizard Ram Rider
Mini P.E.K.K.A Archers Ice Wizard Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Ram Rider
Archers
Archers Mini P.E.K.K.A Lumberjack
Archers Mini P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner Ice Wizard Ram Rider
Miner
Ice Wizard Ram Rider
Archers
Ice Wizard Ram Rider
Miner Ram Rider
Mini P.E.K.K.A Lumberjack
Miner Ram Rider
Archers
Miner
Mini P.E.K.K.A
Archers Mini P.E.K.K.A
Miner
Ice Wizard
Miner Ice Wizard Ram Rider
Miner Ram Rider
Miner
Archers Ice Wizard
Mini P.E.K.K.A
Miner
Archers
Archers Ice Wizard Ram Rider
Miner Mini P.E.K.K.A Lumberjack
Miner

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