My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Skeleton Army Giant Skeleton
Giant Snowball
Archers Skeleton Army
Zap
Archers Inferno Tower Skeleton Army
Barbarian Barrel
Archers Elixir Golem Inferno Tower Wizard Skeleton Army Giant Skeleton
The Log
Archers Elixir Golem Mini P.E.K.K.A Skeleton Army Giant Skeleton
Earthquake
Archers Elixir Golem Inferno Tower Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Elixir Golem Mini P.E.K.K.A Wizard Skeleton Army Giant Skeleton
Fireball
Archers Elixir Golem Inferno Tower Wizard Skeleton Army
Poison
Archers Elixir Golem Inferno Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Elixir Golem Skeleton Army Mini P.E.K.K.A Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Elixir Golem Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elixir Golem Mini P.E.K.K.A Giant Skeleton
Elixir Golem
Archers Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Archers Elixir Golem Wizard Giant Skeleton The Log
Inferno Tower
Wizard
Elixir Golem Mini P.E.K.K.A Giant Skeleton
Skeleton Army
Giant Skeleton
Archers Mini P.E.K.K.A Wizard The Log
The Log
Elixir Golem Mini P.E.K.K.A Giant Skeleton

Defense Synergies 3 13

Archers
Mini P.E.K.K.A Inferno Tower Skeleton Army Giant Skeleton The Log
Elixir Golem
Mini P.E.K.K.A
The Log Archers Wizard Skeleton Army
Inferno Tower
Skeleton Army The Log Archers
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton The Log
Skeleton Army
Inferno Tower Archers Mini P.E.K.K.A Wizard Giant Skeleton The Log
Giant Skeleton
Archers Wizard Skeleton Army The Log
The Log
Mini P.E.K.K.A Inferno Tower Archers Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Archers Giant Skeleton
Mini P.E.K.K.A Inferno Tower Skeleton Army
Mini P.E.K.K.A Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Archers
Inferno Tower Archers Wizard
Inferno Tower Giant Skeleton The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A Inferno Tower Giant Skeleton
Archers Skeleton Army Wizard Giant Skeleton The Log
Inferno Tower Archers Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Wizard Giant Skeleton The Log
Wizard Skeleton Army Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Mini P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Inferno Tower Skeleton Army
Archers Wizard Skeleton Army The Log
Wizard The Log Archers Giant Skeleton
Mini P.E.K.K.A Inferno Tower
Wizard Skeleton Army Archers Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Inferno Tower Giant Skeleton
Archers Mini P.E.K.K.A Wizard The Log
Skeleton Army Giant Skeleton Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Skeleton Army Giant Skeleton Inferno Tower The Log
Inferno Tower Giant Skeleton Mini P.E.K.K.A Skeleton Army
Wizard Archers
Mini P.E.K.K.A Skeleton Army Archers Inferno Tower Giant Skeleton
Mini P.E.K.K.A Inferno Tower Giant Skeleton Skeleton Army
Giant Skeleton Mini P.E.K.K.A Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mini P.E.K.K.A Inferno Tower Giant Skeleton
Skeleton Army Giant Skeleton The Log
Mini P.E.K.K.A Skeleton Army Giant Skeleton Inferno Tower Wizard
Wizard Archers Skeleton Army
Inferno Tower Skeleton Army Archers Mini P.E.K.K.A Giant Skeleton The Log
Archers Mini P.E.K.K.A Inferno Tower Wizard Giant Skeleton The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log
Wizard
Archers Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A
Wizard The Log
Archers Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard The Log
Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Archers Wizard
Wizard
Mini P.E.K.K.A
Wizard The Log
Giant Skeleton
Wizard The Log
Archers Skeleton Army
Archers Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton The Log
Wizard

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