My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Baby Dragon Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Prince
Giant Snowball
Archers Skeleton Army Baby Dragon Witch
Zap
Archers Skeleton Army Witch Prince
Barbarian Barrel
Archers Wizard Skeleton Army Witch Electro Wizard
The Log
Archers Mini P.E.K.K.A Skeleton Army Witch Prince
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Witch Prince Electro Wizard
Fireball
Archers Wizard Skeleton Army Baby Dragon Witch Electro Wizard
Poison
Archers Wizard Skeleton Army Witch Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Prince Electro Wizard
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Mini P.E.K.K.A Baby Dragon Electro Wizard Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Army Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A
Archers Wizard Baby Dragon Electro Wizard
Wizard
Mini P.E.K.K.A Prince
Skeleton Army
Baby Dragon
Archers Mini P.E.K.K.A Witch Prince Electro Wizard
Witch
Baby Dragon Prince
Prince
Archers Wizard Baby Dragon Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Baby Dragon Prince

Defense Synergies 1 19

Archers
Mini P.E.K.K.A Skeleton Army Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A
Electro Wizard Archers Wizard Skeleton Army Baby Dragon Witch
Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Skeleton Army
Archers Mini P.E.K.K.A Wizard Prince Electro Wizard
Baby Dragon
Archers Mini P.E.K.K.A Witch Prince
Witch
Archers Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Prince
Wizard Skeleton Army Baby Dragon Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Archers Wizard Skeleton Army Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince Archers Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Archers Baby Dragon Electro Wizard
Electro Wizard Archers Wizard Baby Dragon Witch
Baby Dragon Electro Wizard
Mini P.E.K.K.A Witch Skeleton Army Prince
Skeleton Army Archers Mini P.E.K.K.A Prince Electro Wizard
Archers Skeleton Army Witch Electro Wizard Wizard Baby Dragon
Archers Wizard Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Wizard Witch Electro Wizard
Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon Witch Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Skeleton Army Mini P.E.K.K.A Prince Electro Wizard
Wizard Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard
Archers Wizard Skeleton Army Baby Dragon Witch Prince Electro Wizard
Wizard Baby Dragon Witch Archers Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Wizard Skeleton Army Archers Mini P.E.K.K.A Baby Dragon Witch Prince Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Witch Prince Electro Wizard
Electro Wizard Archers Mini P.E.K.K.A Wizard Baby Dragon Prince
Skeleton Army Mini P.E.K.K.A Witch Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince
Wizard Archers Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Archers Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince
Electro Wizard Mini P.E.K.K.A Skeleton Army Baby Dragon Witch Prince
Witch Skeleton Army
Mini P.E.K.K.A Witch Prince
Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Wizard Witch
Wizard Archers Skeleton Army Baby Dragon Witch
Skeleton Army Witch Electro Wizard Archers Mini P.E.K.K.A Baby Dragon Prince
Archers Mini P.E.K.K.A Wizard Baby Dragon Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Prince
Wizard Baby Dragon
Wizard Baby Dragon Witch
Archers Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Prince Electro Wizard
Wizard Prince Electro Wizard
Archers Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Baby Dragon Prince Electro Wizard
Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch Electro Wizard
Wizard Baby Dragon Witch Prince
Baby Dragon
Archers Wizard Baby Dragon Witch Electro Wizard
Electro Wizard Wizard Witch
Mini P.E.K.K.A
Wizard
Electro Wizard
Prince
Wizard
Electro Wizard Archers Skeleton Army Witch Prince
Archers Wizard Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Wizard Baby Dragon Prince Electro Wizard
Wizard Baby Dragon
Prince
Baby Dragon Witch Electro Wizard
Witch Electro Wizard
Baby Dragon Witch Prince Electro Wizard
Prince
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: