My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Flying Machine Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Flying Machine Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Inferno Dragon
Giant Snowball
Archers Minions Barbarians Flying Machine Inferno Dragon
Zap
Archers Minions Flying Machine Inferno Dragon
Barbarian Barrel
Archers Barbarians Valkyrie Electro Wizard
The Log
Archers Barbarians Mini P.E.K.K.A
Earthquake
Archers Barbarians
Arrows
Archers Minions Flying Machine
Royal Delivery
Archers Minions Barbarians Mini P.E.K.K.A Valkyrie Flying Machine Electro Wizard Inferno Dragon
Fireball
Archers Minions Barbarians Flying Machine Electro Wizard Inferno Dragon
Poison
Archers Minions Barbarians Flying Machine Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon
Rocket
Barbarians Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Mini P.E.K.K.A Valkyrie Flying Machine Electro Wizard Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Mini P.E.K.K.A Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Inferno Dragon
Minions
Mini P.E.K.K.A Valkyrie Inferno Dragon
Barbarians
Mini P.E.K.K.A
Archers Minions Valkyrie Electro Wizard
Valkyrie
Archers Minions Mini P.E.K.K.A Flying Machine Electro Wizard
Flying Machine
Valkyrie
Electro Wizard
Mini P.E.K.K.A Valkyrie
Inferno Dragon
Archers Minions

Defense Synergies 3 10

Archers
Valkyrie Minions Mini P.E.K.K.A Electro Wizard
Minions
Valkyrie Archers Flying Machine Electro Wizard
Barbarians
Mini P.E.K.K.A
Electro Wizard Archers Valkyrie
Valkyrie
Archers Minions Mini P.E.K.K.A Flying Machine Electro Wizard
Flying Machine
Minions Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Archers Minions Valkyrie Flying Machine Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Flying Machine Electro Wizard
Barbarians Mini P.E.K.K.A Inferno Dragon Minions Valkyrie Flying Machine Electro Wizard
Barbarians Mini P.E.K.K.A Archers Minions Valkyrie Electro Wizard Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Minions Valkyrie Electro Wizard
Barbarians Mini P.E.K.K.A Valkyrie
Archers Minions Valkyrie Flying Machine Electro Wizard
Minions Electro Wizard Inferno Dragon Archers Flying Machine
Barbarians Valkyrie Flying Machine Electro Wizard
Barbarians Mini P.E.K.K.A Inferno Dragon Minions
Archers Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard
Archers Minions Barbarians Valkyrie Electro Wizard Flying Machine
Minions Inferno Dragon Archers Flying Machine Electro Wizard
Barbarians Mini P.E.K.K.A Minions Valkyrie Flying Machine Electro Wizard
Valkyrie Minions Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Inferno Dragon Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard Inferno Dragon
Barbarians Minions Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Archers Minions Barbarians Flying Machine Electro Wizard
Valkyrie Archers Minions Barbarians Flying Machine Electro Wizard Inferno Dragon
Barbarians Mini P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Archers Minions Barbarians Mini P.E.K.K.A Flying Machine Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Archers Electro Wizard
Electro Wizard Archers Mini P.E.K.K.A Valkyrie Flying Machine Inferno Dragon
Barbarians Minions Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Valkyrie Inferno Dragon
Archers Minions Flying Machine Electro Wizard
Mini P.E.K.K.A Archers Minions Barbarians Valkyrie Flying Machine Electro Wizard
Mini P.E.K.K.A Barbarians Valkyrie Inferno Dragon
Electro Wizard Minions Barbarians Mini P.E.K.K.A Valkyrie Flying Machine Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Minions Barbarians Mini P.E.K.K.A Valkyrie Flying Machine
Barbarians Valkyrie Electro Wizard
Barbarians Mini P.E.K.K.A Valkyrie
Archers Barbarians Valkyrie Flying Machine
Barbarians Electro Wizard Archers Minions Mini P.E.K.K.A Valkyrie Flying Machine Inferno Dragon
Minions Valkyrie Archers Barbarians Mini P.E.K.K.A Flying Machine Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine
Flying Machine Electro Wizard
Flying Machine
Barbarians Valkyrie Flying Machine
Valkyrie
Minions Flying Machine
Archers Flying Machine
Flying Machine
Flying Machine
Minions Mini P.E.K.K.A Electro Wizard
Valkyrie Flying Machine Electro Wizard
Archers Flying Machine
Flying Machine
Minions Flying Machine
Flying Machine
Flying Machine
Flying Machine
Minions Mini P.E.K.K.A
Archers Mini P.E.K.K.A Flying Machine Electro Wizard
Valkyrie Flying Machine
Minions
Barbarians Flying Machine
Valkyrie
Inferno Dragon
Flying Machine Electro Wizard
Flying Machine
Archers Flying Machine Electro Wizard
Electro Wizard Minions Flying Machine
Mini P.E.K.K.A
Electro Wizard
Electro Wizard Archers Minions Barbarians Flying Machine
Archers Flying Machine Electro Wizard
Mini P.E.K.K.A Valkyrie Flying Machine Electro Wizard
Flying Machine
Flying Machine
Minions Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Inferno Dragon

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