My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Lava Hound Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Miner Lava Hound
Giant Snowball
Archers Minions Cannon Baby Dragon Miner Lava Hound
Zap
Archers Minions Cannon Lava Hound
Barbarian Barrel
Archers Cannon
The Log
Archers Cannon
Earthquake
Archers Cannon
Arrows
Archers Minions Lava Hound
Royal Delivery
Archers Minions Baby Dragon Miner Lava Hound
Fireball
Archers Minions Cannon Baby Dragon Lava Hound
Poison
Archers Minions Cannon Lava Hound
Lightning
Cannon Baby Dragon Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Cannon Miner Fireball Baby Dragon Monk Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Cannon Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Miner Lava Hound
Minions
Miner Lava Hound Baby Dragon
Cannon
Fireball
Lava Hound Baby Dragon Miner
Baby Dragon
Lava Hound Archers Minions Fireball Miner
Miner
Minions Lava Hound Archers Fireball Baby Dragon
Lava Hound
Minions Fireball Baby Dragon Miner Archers
Monk

Defense Synergies 0 8

Archers
Minions Cannon Baby Dragon
Minions
Archers Cannon Baby Dragon
Cannon
Archers Minions Fireball Baby Dragon
Fireball
Cannon Miner
Baby Dragon
Archers Minions Cannon
Miner
Fireball
Lava Hound
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Baby Dragon
Minions Cannon Monk
Cannon Archers Minions
Cannon Minions Monk
Fireball Monk
Fireball Archers Minions Cannon Baby Dragon
Minions Archers Cannon Fireball Baby Dragon
Cannon Fireball Baby Dragon Monk
Cannon Minions
Archers Cannon Miner
Archers Minions Cannon Fireball Baby Dragon
Minions Archers Fireball Baby Dragon
Cannon Minions Fireball
Fireball Minions Cannon Baby Dragon
Cannon
Monk Cannon Fireball
Minions Cannon Fireball
Cannon Fireball Archers Minions Baby Dragon
Baby Dragon Archers Minions Cannon Fireball
Cannon
Archers Minions Cannon Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball
Fireball Archers Baby Dragon Miner Monk
Minions
Fireball Monk
Cannon
Fireball Archers Minions Baby Dragon Monk
Archers Minions Fireball
Minions Fireball Baby Dragon Monk
Cannon
Minions
Monk Fireball
Cannon Fireball
Archers Cannon Fireball Baby Dragon
Archers Minions Fireball Baby Dragon Monk
Minions Archers Cannon Fireball Baby Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Monk
Fireball Monk Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball
Fireball Baby Dragon
Fireball Minions Baby Dragon Monk
Archers Baby Dragon
Fireball Baby Dragon
Fireball Miner Monk
Minions Fireball
Miner Monk Fireball
Fireball Monk Archers Baby Dragon
Fireball Baby Dragon Miner
Minions Fireball Baby Dragon Monk
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Monk Fireball
Minions
Archers Fireball Baby Dragon Monk
Fireball Baby Dragon Miner Monk
Minions Fireball Baby Dragon Monk
Fireball
Monk
Fireball Baby Dragon Monk
Fireball Baby Dragon
Fireball Miner Baby Dragon Monk
Fireball Baby Dragon Miner Monk
Fireball Miner Baby Dragon
Archers Fireball Baby Dragon
Minions Fireball
Fireball
Fireball Miner
Fireball Monk
Fireball Monk
Archers Minions Fireball
Fireball Archers Baby Dragon Monk
Fireball
Fireball Miner Baby Dragon
Fireball Baby Dragon
Monk Fireball
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon Miner Monk
Fireball Monk

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