My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Skeleton Army
Giant Snowball
Archers Minions Cannon Hog Rider Skeleton Army
Zap
Archers Minions Cannon Skeleton Army
Barbarian Barrel
Archers Cannon Valkyrie Skeleton Army
The Log
Archers Cannon Hog Rider Skeleton Army
Earthquake
Archers Cannon Hog Rider Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Minions Valkyrie Hog Rider Skeleton Army
Fireball
Archers Minions Cannon Hog Rider Skeleton Army
Poison
Archers Minions Cannon Skeleton Army
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Cannon Skeleton Army Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Cannon

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider
Minions
Hog Rider Valkyrie
Cannon
Fireball
Hog Rider The Log
Valkyrie
Archers Hog Rider Minions
Hog Rider
Minions Fireball Valkyrie The Log Archers
Skeleton Army
The Log
Hog Rider Fireball

Defense Synergies 4 12

Archers
Valkyrie Minions Cannon Skeleton Army The Log
Minions
Valkyrie Archers Cannon The Log
Cannon
The Log Archers Minions Fireball Valkyrie Skeleton Army
Fireball
The Log Cannon Valkyrie
Valkyrie
Archers Minions Cannon Fireball The Log
Hog Rider
Skeleton Army
Archers Cannon The Log
The Log
Cannon Fireball Archers Minions Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Valkyrie The Log
Skeleton Army Minions Cannon Valkyrie The Log
Cannon Skeleton Army Archers Minions Valkyrie
Cannon Skeleton Army Minions Valkyrie
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Archers Minions Cannon Valkyrie
Minions Archers Cannon Fireball
Cannon Fireball Valkyrie The Log
Cannon Minions Skeleton Army
Skeleton Army Archers Cannon Valkyrie
Archers Minions Valkyrie Skeleton Army Cannon Fireball The Log
Minions Archers Fireball
Cannon Skeleton Army Minions Fireball Valkyrie The Log
Fireball Valkyrie Skeleton Army Minions Cannon The Log
Skeleton Army Cannon
Skeleton Army Cannon Fireball The Log
Minions Cannon Fireball Valkyrie Skeleton Army
Cannon Fireball Valkyrie Archers Minions Skeleton Army The Log
Valkyrie The Log Archers Minions Cannon Fireball
Cannon
Valkyrie Skeleton Army Archers Minions Cannon Fireball The Log
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Fireball
Fireball Archers Valkyrie The Log
Skeleton Army Minions Valkyrie The Log
Valkyrie Skeleton Army Fireball The Log
Cannon Valkyrie Skeleton Army
Fireball Archers Minions
Skeleton Army Archers Minions Fireball Valkyrie
Valkyrie Skeleton Army
Minions Fireball Valkyrie Skeleton Army The Log
Cannon Skeleton Army
Minions Valkyrie
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Cannon Fireball Valkyrie
Archers Cannon Fireball Valkyrie Skeleton Army
Skeleton Army Archers Minions Fireball Valkyrie The Log
Minions Valkyrie Archers Cannon Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Minions
Archers The Log
Fireball The Log
Fireball The Log
Minions Fireball
Fireball Valkyrie The Log
Fireball Archers
Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Archers Fireball The Log
Fireball Valkyrie The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Minions Fireball Skeleton Army
Fireball Archers
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log
Fireball

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