My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards Ram Rider
Giant Snowball
Archers Minions Guards Electro Dragon Ram Rider
Zap
Archers Minions Guards Ram Rider
Barbarian Barrel
Archers Bomb Tower Guards
The Log
Archers Guards Ram Rider
Earthquake
Archers Bomb Tower Guards
Arrows
Archers Minions Guards
Royal Delivery
Archers Minions Guards Electro Dragon Ram Rider
Fireball
Archers Minions Bomb Tower Electro Dragon Ram Rider
Poison
Archers Minions Bomb Tower Guards Electro Dragon
Lightning
Bomb Tower Electro Dragon Ram Rider
Rocket
Bomb Tower Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Guards Fireball Bomb Tower Freeze Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Guards Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Electro Dragon Ram Rider
Minions
Ram Rider
Fireball
Freeze Ram Rider
Bomb Tower
Guards
Ram Rider
Freeze
Fireball
Electro Dragon
Archers
Ram Rider
Archers Minions Fireball Guards

Defense Synergies 0 9

Archers
Minions Bomb Tower Guards
Minions
Archers Freeze Ram Rider
Fireball
Bomb Tower Freeze Ram Rider
Bomb Tower
Archers Fireball
Guards
Archers Electro Dragon
Freeze
Minions Fireball
Electro Dragon
Guards
Ram Rider
Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Electro Dragon Ram Rider
Bomb Tower Minions Electro Dragon Ram Rider
Bomb Tower Ram Rider Archers Minions Freeze Electro Dragon
Bomb Tower Minions Guards Electro Dragon Ram Rider
Fireball Bomb Tower
Fireball Freeze Archers Minions Bomb Tower Guards Electro Dragon
Minions Ram Rider Archers Fireball Bomb Tower Freeze Electro Dragon
Fireball Bomb Tower Electro Dragon Ram Rider
Minions Bomb Tower
Guards Archers
Archers Minions Guards Fireball Bomb Tower Freeze Electro Dragon Ram Rider
Minions Archers Fireball Electro Dragon Ram Rider
Bomb Tower Minions Fireball Guards Freeze Electro Dragon Ram Rider
Fireball Bomb Tower Minions Guards Freeze Electro Dragon
Bomb Tower Ram Rider
Bomb Tower Fireball Freeze Ram Rider
Bomb Tower Minions Fireball Electro Dragon
Fireball Bomb Tower Archers Minions Guards Electro Dragon Ram Rider
Bomb Tower Freeze Archers Minions Fireball Guards Electro Dragon Ram Rider
Bomb Tower Ram Rider
Archers Minions Fireball Bomb Tower Guards Electro Dragon
Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball
Fireball Archers Bomb Tower Electro Dragon
Guards Minions Bomb Tower Electro Dragon Ram Rider
Guards Fireball Ram Rider
Guards Ram Rider
Fireball Archers Minions Bomb Tower Freeze Electro Dragon Ram Rider
Guards Archers Minions Fireball Bomb Tower Ram Rider
Bomb Tower
Freeze Electro Dragon Minions Fireball Bomb Tower
Guards
Minions Bomb Tower Guards Electro Dragon
Fireball Guards
Fireball Bomb Tower Guards Ram Rider
Archers Fireball Bomb Tower Electro Dragon
Guards Electro Dragon Archers Minions Fireball Bomb Tower Freeze
Minions Archers Fireball Bomb Tower Freeze Electro Dragon
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Freeze Electro Dragon
Fireball Electro Dragon Ram Rider
Fireball Electro Dragon
Fireball Guards Freeze
Fireball
Fireball Minions Freeze Electro Dragon Ram Rider
Archers
Fireball Freeze Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Minions Fireball Guards Electro Dragon
Fireball Electro Dragon Ram Rider
Fireball Archers Electro Dragon
Fireball
Minions Fireball Freeze Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Freeze
Minions
Archers Fireball Electro Dragon
Fireball Electro Dragon
Minions Fireball
Fireball
Fireball Electro Dragon
Freeze Fireball Electro Dragon
Fireball Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Fireball
Archers Fireball Electro Dragon
Electro Dragon Minions Fireball Guards Freeze
Fireball
Fireball Electro Dragon
Fireball Freeze Electro Dragon
Fireball
Archers Minions Fireball Guards Freeze Electro Dragon
Fireball Archers Electro Dragon Ram Rider
Freeze
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Minions Fireball Guards Freeze
Fireball Electro Dragon
Electro Dragon Fireball Freeze
Fireball Electro Dragon

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