My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Prince
Giant Snowball
Archers Minions Witch
Zap
Archers Minions Witch Prince
Barbarian Barrel
Archers Valkyrie Witch
The Log
Archers Mini P.E.K.K.A Witch Prince
Earthquake
Archers Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Mini P.E.K.K.A Valkyrie Witch Prince
Fireball
Archers Minions Witch
Poison
Archers Minions Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Fireball Mini P.E.K.K.A Valkyrie Freeze Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Fireball Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Prince
Minions
Mini P.E.K.K.A Valkyrie Prince
Fireball
Freeze
Mini P.E.K.K.A
Archers Minions Valkyrie
Valkyrie
Archers Prince Minions Mini P.E.K.K.A Witch
Freeze
Fireball
Witch
Valkyrie Prince
Prince
Valkyrie Archers Minions Witch

Defense Synergies 2 15

Archers
Valkyrie Minions Mini P.E.K.K.A Witch
Minions
Valkyrie Archers Freeze Prince
Fireball
Mini P.E.K.K.A Valkyrie Freeze
Mini P.E.K.K.A
Archers Fireball Valkyrie Freeze Witch
Valkyrie
Archers Minions Fireball Mini P.E.K.K.A Freeze Witch Prince
Freeze
Minions Fireball Mini P.E.K.K.A Valkyrie
Witch
Archers Mini P.E.K.K.A Valkyrie Prince
Prince
Minions Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Mini P.E.K.K.A Minions Valkyrie Witch Prince
Mini P.E.K.K.A Witch Prince Archers Minions Valkyrie Freeze
Mini P.E.K.K.A Witch Prince Minions Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball Freeze Archers Minions Valkyrie
Minions Archers Fireball Freeze Witch
Fireball Valkyrie
Mini P.E.K.K.A Witch Minions Prince
Archers Mini P.E.K.K.A Valkyrie Prince
Archers Minions Valkyrie Witch Fireball Freeze
Minions Archers Fireball Witch
Mini P.E.K.K.A Prince Minions Fireball Valkyrie Freeze Witch
Fireball Valkyrie Minions Mini P.E.K.K.A Freeze Witch Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Freeze Prince
Minions Fireball Mini P.E.K.K.A Valkyrie Witch Prince
Fireball Archers Minions Valkyrie Witch Prince
Valkyrie Freeze Witch Archers Minions Fireball
Mini P.E.K.K.A Prince
Valkyrie Archers Minions Fireball Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Fireball Witch Prince
Fireball Archers Mini P.E.K.K.A Valkyrie Prince
Minions Mini P.E.K.K.A Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Prince Fireball
Mini P.E.K.K.A Valkyrie Witch Prince
Fireball Archers Minions Freeze Witch
Mini P.E.K.K.A Prince Archers Minions Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie Prince
Freeze Minions Fireball Mini P.E.K.K.A Valkyrie Witch Prince
Witch
Minions Mini P.E.K.K.A Valkyrie Witch Prince
Fireball Valkyrie Prince
Mini P.E.K.K.A Prince Fireball Valkyrie Witch
Archers Fireball Valkyrie Witch
Witch Archers Minions Fireball Mini P.E.K.K.A Valkyrie Freeze Prince
Minions Valkyrie Archers Fireball Mini P.E.K.K.A Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball
Fireball Valkyrie Freeze Prince
Fireball Valkyrie
Fireball Minions Freeze Witch
Archers Witch
Fireball Freeze
Fireball
Minions Fireball Mini P.E.K.K.A Prince
Fireball Valkyrie Prince
Fireball Archers
Fireball
Minions Fireball Freeze
Fireball Prince
Fireball Witch
Fireball
Fireball Freeze
Minions Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Prince
Fireball Valkyrie Witch
Minions Fireball Prince
Fireball
Prince
Fireball
Freeze Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch Prince
Fireball
Archers Fireball Witch
Minions Fireball Freeze Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball Freeze
Prince
Fireball
Archers Minions Fireball Freeze Witch Prince
Fireball Archers Witch
Freeze
Fireball
Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball
Fireball
Prince
Minions Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Prince

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