My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Army
Giant Snowball
Archers Minions Skeleton Army Baby Dragon
Zap
Archers Minions Skeleton Army
Barbarian Barrel
Archers Skeleton Army Magic Archer
The Log
Archers Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Minions Skeleton Army Baby Dragon Magic Archer
Fireball
Archers Minions Skeleton Army Baby Dragon Magic Archer
Poison
Archers Minions Skeleton Army Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Electro Giant The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Skeleton Army Fireball Baby Dragon Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon
Minions
Baby Dragon
Fireball
Baby Dragon The Log Magic Archer
Skeleton Army
Baby Dragon
Archers Minions Fireball Electro Giant
Electro Giant
Baby Dragon
The Log
Fireball Magic Archer
Magic Archer
Fireball The Log

Defense Synergies 1 10

Archers
Minions Skeleton Army Baby Dragon The Log
Minions
Archers Baby Dragon The Log
Fireball
The Log
Skeleton Army
Archers The Log Magic Archer
Baby Dragon
Archers Minions The Log
Electro Giant
The Log
Fireball Archers Minions Skeleton Army Baby Dragon Magic Archer
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon The Log Magic Archer
Skeleton Army Minions The Log
Skeleton Army Archers Minions
Skeleton Army Minions
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Archers Minions Baby Dragon Magic Archer
Minions Archers Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Electro Giant The Log Magic Archer
Minions Skeleton Army
Skeleton Army Archers
Archers Minions Skeleton Army Fireball Baby Dragon Electro Giant The Log Magic Archer
Minions Archers Fireball Baby Dragon Magic Archer
Skeleton Army Minions Fireball The Log
Fireball Skeleton Army Minions Baby Dragon The Log Magic Archer
Skeleton Army
Skeleton Army Fireball Electro Giant The Log
Minions Fireball Skeleton Army
Fireball Archers Minions Skeleton Army Baby Dragon The Log Magic Archer
Baby Dragon The Log Archers Minions Fireball Magic Archer
Skeleton Army Archers Minions Fireball Baby Dragon Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Electro Giant
Fireball Archers Baby Dragon The Log Magic Archer
Skeleton Army Minions The Log
Skeleton Army Fireball The Log
Skeleton Army
Fireball Electro Giant Archers Minions Baby Dragon Magic Archer
Skeleton Army Archers Minions Fireball
Skeleton Army
Minions Fireball Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army
Minions
Skeleton Army Fireball Electro Giant The Log
Skeleton Army Fireball
Archers Fireball Skeleton Army Baby Dragon Electro Giant Magic Archer
Skeleton Army Electro Giant Archers Minions Fireball Baby Dragon The Log Magic Archer
Minions Archers Fireball Baby Dragon Electro Giant The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon The Log
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball The Log
Fireball Baby Dragon The Log Magic Archer
Fireball Electro Giant Minions Baby Dragon Magic Archer
Archers Baby Dragon The Log Magic Archer
Fireball The Log Baby Dragon Magic Archer
Fireball The Log
Minions Fireball
Fireball The Log Magic Archer
Fireball Archers Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Minions Fireball Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Magic Archer Fireball Baby Dragon The Log
Fireball
Minions
Archers Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Electro Giant The Log Magic Archer
Minions Fireball Baby Dragon The Log Magic Archer
Fireball
The Log
Fireball Baby Dragon The Log
Electro Giant The Log Fireball Baby Dragon Magic Archer
Fireball The Log Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Archers Fireball Baby Dragon Electro Giant Magic Archer
Minions Fireball Electro Giant
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Archers Minions Fireball Skeleton Army Magic Archer
Fireball Archers Baby Dragon Magic Archer
The Log Fireball
Fireball Baby Dragon Magic Archer
The Log Fireball Baby Dragon Magic Archer
Fireball Electro Giant
Electro Giant Minions Fireball Baby Dragon The Log Magic Archer
Fireball Magic Archer
Fireball Baby Dragon Electro Giant The Log Magic Archer
Fireball

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