My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards
Giant Snowball
Archers Minions Guards Witch
Zap
Archers Minions Guards Witch
Barbarian Barrel
Archers Valkyrie Wizard Guards Witch
The Log
Archers Guards Witch
Earthquake
Archers Guards Witch
Arrows
Archers Minions Guards Witch
Royal Delivery
Archers Minions Valkyrie Wizard Guards Witch P.E.K.K.A
Fireball
Archers Minions Wizard Witch
Poison
Archers Minions Wizard Guards Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Guards Fireball Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Guards Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie P.E.K.K.A
Minions
Valkyrie P.E.K.K.A
Fireball
Valkyrie
Archers Minions Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Guards
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Archers Minions Valkyrie Wizard Witch

Defense Synergies 2 12

Archers
Valkyrie Minions Guards Witch P.E.K.K.A
Minions
Valkyrie Archers P.E.K.K.A
Fireball
Valkyrie
Valkyrie
Archers Minions Fireball Wizard Witch P.E.K.K.A
Wizard
Valkyrie Guards P.E.K.K.A
Guards
Archers Wizard Witch
Witch
Archers Valkyrie Guards
P.E.K.K.A
Archers Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard
P.E.K.K.A Minions Valkyrie Witch
Witch P.E.K.K.A Archers Minions Valkyrie
Witch P.E.K.K.A Minions Valkyrie Guards
Fireball Valkyrie P.E.K.K.A
Fireball Archers Minions Valkyrie Guards
Minions Archers Fireball Wizard Witch
Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions
Guards Archers Valkyrie
Archers Minions Valkyrie Guards Witch Fireball Wizard
Minions Archers Fireball Wizard Witch
P.E.K.K.A Minions Fireball Valkyrie Wizard Guards Witch
Fireball Valkyrie Wizard Minions Guards Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Wizard Minions Fireball Valkyrie Witch P.E.K.K.A
Fireball Archers Minions Valkyrie Wizard Guards Witch
Valkyrie Wizard Witch Archers Minions Fireball Guards
P.E.K.K.A
Valkyrie Wizard Archers Minions Fireball Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Fireball Witch P.E.K.K.A
Fireball Archers Valkyrie Wizard
Guards P.E.K.K.A Minions Valkyrie Witch
Valkyrie Guards P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Guards Witch
Fireball Wizard Archers Minions Witch
Guards P.E.K.K.A Archers Minions Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Minions Fireball Valkyrie Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Minions Valkyrie Guards Witch
P.E.K.K.A Fireball Valkyrie Guards
P.E.K.K.A Fireball Valkyrie Wizard Guards Witch
Wizard Archers Fireball Valkyrie Witch
Guards Witch Archers Minions Fireball Valkyrie P.E.K.K.A
Minions Valkyrie Archers Fireball Wizard Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball
Fireball
Fireball Valkyrie Guards
Fireball Wizard Valkyrie
Fireball Wizard Minions Witch
Archers Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Fireball Guards
Fireball Valkyrie Wizard
Fireball Archers Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Minions
Archers Fireball Wizard
Fireball Valkyrie Wizard Witch
Minions Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Archers Fireball Wizard Witch
Minions Fireball Wizard Guards Witch
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Archers Minions Fireball Guards Witch
Fireball Archers Wizard Witch
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Minions Fireball Guards Witch
Fireball Witch
Fireball Witch
P.E.K.K.A
Fireball Wizard

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