My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Elixir Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elixir Golem
Giant Snowball
Archers Minions Musketeer
Zap
Archers Minions Firecracker
Barbarian Barrel
Archers Firecracker Elixir Golem Musketeer
The Log
Archers Firecracker Elixir Golem Musketeer
Earthquake
Archers Firecracker Elixir Golem
Arrows
Archers Minions Firecracker
Royal Delivery
Archers Minions Firecracker Elixir Golem Musketeer Battle Healer
Fireball
Archers Minions Firecracker Elixir Golem Musketeer Battle Healer
Poison
Archers Minions Firecracker Elixir Golem Musketeer Battle Healer
Lightning
Musketeer Battle Healer
Rocket
Musketeer Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Minions Firecracker Elixir Golem Musketeer Battle Healer Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Minions Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Elixir Golem
Minions
Firecracker Elixir Golem Battle Healer
Firecracker
Elixir Golem Minions Battle Healer Mirror
Elixir Golem
Firecracker Battle Healer Archers Minions Musketeer Mirror
Musketeer
Elixir Golem Battle Healer Mirror
Battle Healer
Archers Elixir Golem Minions Firecracker Musketeer Mirror
Mirror
Firecracker Elixir Golem Musketeer Battle Healer Freeze
Freeze
Mirror

Defense Synergies 2 11

Archers
Minions Firecracker Battle Healer
Minions
Archers Firecracker Musketeer Battle Healer Freeze
Firecracker
Archers Minions Musketeer Battle Healer Mirror
Elixir Golem
Musketeer
Battle Healer Minions Firecracker Mirror
Battle Healer
Musketeer Mirror Archers Minions Firecracker
Mirror
Battle Healer Firecracker Musketeer
Freeze
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Musketeer
Minions Firecracker Musketeer Battle Healer
Archers Minions Musketeer Freeze
Minions Firecracker Musketeer
Firecracker Battle Healer
Freeze Archers Minions Firecracker Musketeer
Minions Musketeer Archers Firecracker Freeze
Musketeer Battle Healer
Minions Musketeer
Archers Firecracker Musketeer Battle Healer
Archers Minions Firecracker Musketeer Freeze
Minions Musketeer Archers Firecracker
Minions Musketeer Battle Healer Freeze
Minions Firecracker Freeze
Freeze
Minions Firecracker Musketeer
Archers Minions Firecracker Musketeer Battle Healer
Freeze Archers Minions Firecracker Musketeer Battle Healer
Musketeer
Archers Minions Firecracker Musketeer Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer
Archers Firecracker Musketeer Battle Healer
Minions Musketeer Battle Healer
Musketeer Battle Healer
Musketeer Battle Healer
Firecracker Archers Minions Musketeer Freeze
Archers Minions Musketeer Battle Healer
Battle Healer
Freeze Minions Firecracker
Musketeer
Minions Musketeer
Archers Firecracker Musketeer
Archers Minions Firecracker Musketeer Battle Healer Freeze
Minions Archers Firecracker Musketeer Battle Healer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Freeze
Firecracker Musketeer
Firecracker Musketeer Freeze
Firecracker
Firecracker Minions Musketeer Freeze
Archers Firecracker Musketeer
Firecracker Freeze
Firecracker
Minions Musketeer
Firecracker Musketeer
Archers Firecracker Musketeer
Firecracker Musketeer
Minions Firecracker Musketeer Freeze
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Freeze
Minions
Archers Firecracker Musketeer
Firecracker
Minions Musketeer
Musketeer
Musketeer
Firecracker Freeze
Firecracker Musketeer
Musketeer
Firecracker Musketeer
Archers Firecracker Musketeer
Minions Firecracker Musketeer Freeze
Musketeer
Firecracker Freeze
Firecracker
Archers Minions Musketeer Freeze
Archers Firecracker Musketeer
Freeze
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Minions Firecracker Musketeer Freeze
Firecracker Musketeer
Firecracker Musketeer Freeze
Firecracker

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