My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Rune Giant P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Sparky
Giant Snowball
Archers Minions
Zap
Archers Minions Firecracker Sparky
Barbarian Barrel
Archers Firecracker Valkyrie Sparky
The Log
Archers Firecracker Mini P.E.K.K.A Sparky
Earthquake
Archers Firecracker
Arrows
Archers Minions Firecracker
Royal Delivery
Archers Minions Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A Sparky
Fireball
Archers Minions Firecracker Sparky
Poison
Archers Minions Firecracker Sparky
Lightning
Mini P.E.K.K.A Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rune Giant P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Firecracker Mini P.E.K.K.A Valkyrie Rune Giant Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Firecracker Mini P.E.K.K.A

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Rune Giant P.E.K.K.A
Minions
Firecracker Mini P.E.K.K.A Valkyrie Rune Giant P.E.K.K.A Sparky
Firecracker
Minions Mini P.E.K.K.A Valkyrie Rune Giant P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Archers Minions Firecracker Valkyrie
Valkyrie
Archers Minions Firecracker Mini P.E.K.K.A P.E.K.K.A Sparky
Rune Giant
Archers Minions Firecracker
P.E.K.K.A
Archers Minions Firecracker Valkyrie
Sparky
Mini P.E.K.K.A Minions Firecracker Valkyrie

Defense Synergies 3 11

Archers
Valkyrie Minions Firecracker Mini P.E.K.K.A P.E.K.K.A
Minions
Valkyrie Archers Firecracker P.E.K.K.A
Firecracker
Valkyrie Archers Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Archers Firecracker Valkyrie
Valkyrie
Archers Minions Firecracker Mini P.E.K.K.A P.E.K.K.A Sparky
Rune Giant
P.E.K.K.A
Archers Minions Firecracker Valkyrie
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Minions Firecracker Valkyrie
Mini P.E.K.K.A P.E.K.K.A Sparky Archers Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Sparky Minions Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A Sparky
Archers Minions Firecracker Valkyrie
Minions Archers Firecracker
Valkyrie P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Minions
Archers Firecracker Mini P.E.K.K.A Valkyrie Sparky
Archers Minions Valkyrie Firecracker
Minions Archers Firecracker
Mini P.E.K.K.A P.E.K.K.A Sparky Minions Valkyrie
Valkyrie Sparky Minions Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky
Sparky Minions Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Archers Minions Firecracker
Valkyrie Archers Minions Firecracker
Mini P.E.K.K.A P.E.K.K.A Sparky
Valkyrie Archers Minions Firecracker Mini P.E.K.K.A P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers P.E.K.K.A Sparky
Archers Firecracker Mini P.E.K.K.A Valkyrie
P.E.K.K.A Minions Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A Valkyrie P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Valkyrie Sparky
Firecracker Archers Minions
Mini P.E.K.K.A P.E.K.K.A Sparky Archers Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Sparky
P.E.K.K.A Minions Firecracker Mini P.E.K.K.A Valkyrie Sparky
P.E.K.K.A Sparky
P.E.K.K.A Minions Mini P.E.K.K.A Valkyrie Sparky
P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Sparky
Archers Firecracker Valkyrie Sparky
Sparky Archers Minions Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Minions Valkyrie Archers Firecracker Mini P.E.K.K.A P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Sparky
Firecracker
Sparky
Firecracker Valkyrie Sparky
Firecracker Valkyrie Sparky
Firecracker Minions
Archers Firecracker Sparky
Firecracker
Firecracker
Minions Mini P.E.K.K.A Sparky
Firecracker Valkyrie Sparky
Archers Firecracker
Firecracker Sparky
Minions Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky
Sparky
Minions Mini P.E.K.K.A Sparky
Archers Firecracker Mini P.E.K.K.A Sparky
Firecracker Valkyrie
Minions Sparky
Sparky
Firecracker Valkyrie Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Archers Firecracker Sparky
Minions Firecracker
Mini P.E.K.K.A Sparky
Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Archers Minions
Archers Firecracker
Firecracker Mini P.E.K.K.A Valkyrie Sparky
Firecracker
Sparky
Firecracker P.E.K.K.A Sparky
Minions Firecracker Sparky
Firecracker
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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