My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Skeleton Army
Giant Snowball
Archers Minions Goblin Gang Barbarians Goblin Hut Skeleton Army
Zap
Archers Minions Goblin Gang Goblin Hut Skeleton Army
Barbarian Barrel
Archers Goblin Gang Barbarians Valkyrie Goblin Hut Skeleton Army
The Log
Archers Goblin Gang Barbarians Goblin Hut Skeleton Army
Earthquake
Archers Goblin Gang Barbarians Goblin Hut Skeleton Army
Arrows
Archers Minions Goblin Gang Goblin Hut Skeleton Army
Royal Delivery
Archers Minions Goblin Gang Barbarians Valkyrie Goblin Hut Skeleton Army
Fireball
Archers Minions Goblin Gang Barbarians Goblin Hut Skeleton Army
Poison
Archers Minions Goblin Gang Barbarians Goblin Hut Skeleton Army
Lightning
Valkyrie Goblin Hut
Rocket
Barbarians Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Goblin Gang Skeleton Army Fireball Valkyrie Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Goblin Gang Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Goblin Hut
Minions
Valkyrie
Goblin Gang
Valkyrie Goblin Hut
Barbarians
Fireball
Valkyrie
Archers Minions Goblin Gang Goblin Hut
Goblin Hut
Archers Goblin Gang Valkyrie
Skeleton Army

Defense Synergies 2 13

Archers
Valkyrie Minions Goblin Gang Goblin Hut Skeleton Army
Minions
Valkyrie Archers
Goblin Gang
Archers Barbarians Valkyrie Goblin Hut Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Fireball
Valkyrie Goblin Hut
Valkyrie
Archers Minions Goblin Gang Fireball Goblin Hut
Goblin Hut
Archers Goblin Gang Fireball Valkyrie Skeleton Army
Skeleton Army
Archers Goblin Gang Barbarians Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Goblin Hut
Barbarians Skeleton Army Minions Goblin Gang Valkyrie Goblin Hut
Goblin Gang Barbarians Goblin Hut Skeleton Army Archers Minions Valkyrie
Barbarians Goblin Hut Skeleton Army Minions Goblin Gang Valkyrie
Barbarians Fireball Valkyrie Skeleton Army
Goblin Gang Fireball Skeleton Army Archers Minions Valkyrie
Minions Archers Goblin Gang Fireball Goblin Hut
Barbarians Fireball Valkyrie
Barbarians Minions Goblin Gang Goblin Hut Skeleton Army
Goblin Gang Skeleton Army Archers Barbarians Valkyrie
Archers Minions Goblin Gang Barbarians Valkyrie Skeleton Army Fireball Goblin Hut
Minions Archers Goblin Gang Fireball Goblin Hut
Barbarians Goblin Hut Skeleton Army Minions Goblin Gang Fireball Valkyrie
Fireball Valkyrie Skeleton Army Minions Goblin Gang Barbarians Goblin Hut
Barbarians Skeleton Army Goblin Gang Goblin Hut
Barbarians Skeleton Army Goblin Gang Fireball Goblin Hut
Barbarians Minions Goblin Gang Fireball Valkyrie Goblin Hut Skeleton Army
Fireball Valkyrie Archers Minions Goblin Gang Barbarians Goblin Hut Skeleton Army
Valkyrie Archers Minions Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Goblin Gang Valkyrie Skeleton Army Archers Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Skeleton Army Archers Fireball Goblin Hut
Fireball Archers Goblin Gang Valkyrie
Goblin Gang Barbarians Skeleton Army Minions Valkyrie Goblin Hut
Goblin Gang Valkyrie Skeleton Army Barbarians Fireball
Barbarians Goblin Gang Valkyrie Goblin Hut Skeleton Army
Fireball Archers Minions Goblin Gang Goblin Hut
Goblin Gang Skeleton Army Archers Minions Barbarians Fireball Valkyrie Goblin Hut
Barbarians Valkyrie Skeleton Army
Minions Barbarians Fireball Valkyrie Goblin Hut Skeleton Army
Goblin Gang Barbarians Goblin Hut Skeleton Army
Minions Barbarians Valkyrie Goblin Hut
Skeleton Army Barbarians Fireball Valkyrie
Barbarians Skeleton Army Goblin Gang Fireball Valkyrie
Archers Barbarians Fireball Valkyrie Skeleton Army
Goblin Gang Barbarians Goblin Hut Skeleton Army Archers Minions Fireball Valkyrie
Minions Valkyrie Archers Barbarians Fireball Goblin Hut
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball Goblin Hut
Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball Minions
Archers
Fireball
Fireball
Minions Goblin Gang Fireball
Fireball Valkyrie
Fireball Archers
Fireball Goblin Hut
Minions Fireball
Fireball Goblin Hut
Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Minions
Archers Fireball
Fireball Valkyrie
Minions Fireball
Fireball
Barbarians Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Archers Fireball
Minions Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Archers Minions Goblin Gang Barbarians Fireball Goblin Hut Skeleton Army
Fireball Archers
Fireball
Fireball Goblin Gang Valkyrie
Fireball
Fireball
Minions Goblin Gang Fireball
Fireball
Fireball
Fireball

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