My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Skeleton Army
Giant Snowball
Archers Minions Goblin Gang Skeleton Army
Zap
Archers Minions Goblin Gang Skeleton Army
Barbarian Barrel
Archers Goblin Gang Skeleton Army Executioner
The Log
Archers Goblin Gang Skeleton Army
Earthquake
Archers Goblin Gang Skeleton Army
Arrows
Archers Minions Goblin Gang Skeleton Army
Royal Delivery
Archers Minions Goblin Gang Skeleton Army Executioner P.E.K.K.A
Fireball
Archers Minions Goblin Gang Skeleton Army Executioner
Poison
Archers Minions Goblin Gang Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Goblin Gang Skeleton Army Fireball Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Goblin Gang Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Mega Knight
Minions
Mega Knight P.E.K.K.A
Goblin Gang
P.E.K.K.A
Fireball
Mega Knight
Skeleton Army
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Archers Minions Goblin Gang Executioner
Mega Knight
Minions Archers Fireball Executioner

Defense Synergies 0 12

Archers
Minions Goblin Gang Skeleton Army P.E.K.K.A Mega Knight
Minions
Archers P.E.K.K.A Mega Knight
Goblin Gang
Archers Skeleton Army P.E.K.K.A
Fireball
Mega Knight
Skeleton Army
Archers Goblin Gang Executioner
Executioner
Skeleton Army Mega Knight
P.E.K.K.A
Archers Minions Goblin Gang
Mega Knight
Archers Minions Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner
Skeleton Army P.E.K.K.A Minions Goblin Gang Executioner Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Archers Minions Executioner
Skeleton Army P.E.K.K.A Minions Goblin Gang Mega Knight
Fireball Skeleton Army P.E.K.K.A Mega Knight
Goblin Gang Fireball Skeleton Army Archers Minions Executioner Mega Knight
Minions Archers Goblin Gang Fireball Executioner
Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers Mega Knight
Archers Minions Goblin Gang Skeleton Army Executioner Fireball Mega Knight
Minions Executioner Archers Goblin Gang Fireball
Skeleton Army P.E.K.K.A Mega Knight Minions Goblin Gang Fireball
Fireball Skeleton Army Executioner Mega Knight Minions Goblin Gang P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang Mega Knight
Skeleton Army Goblin Gang Fireball P.E.K.K.A Mega Knight
Mega Knight Minions Goblin Gang Fireball Skeleton Army Executioner P.E.K.K.A
Fireball Mega Knight Archers Minions Goblin Gang Skeleton Army Executioner
Executioner Archers Minions Fireball Mega Knight
P.E.K.K.A
Goblin Gang Skeleton Army Mega Knight Archers Minions Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Archers Fireball P.E.K.K.A
Fireball Archers Goblin Gang Executioner Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Minions
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Goblin Gang Skeleton Army Executioner Mega Knight
Fireball Executioner Archers Minions Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Archers Minions Fireball
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Minions Fireball Skeleton Army
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Mega Knight Minions
Skeleton Army P.E.K.K.A Mega Knight Fireball
Skeleton Army P.E.K.K.A Mega Knight Goblin Gang Fireball Executioner
Archers Fireball Skeleton Army Executioner Mega Knight
Goblin Gang Skeleton Army Archers Minions Fireball Executioner P.E.K.K.A
Minions Executioner Mega Knight Archers Fireball P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Executioner Mega Knight
Fireball Executioner Minions
Archers Executioner
Fireball Executioner
Fireball
Minions Goblin Gang Fireball
Fireball
Fireball Archers Executioner
Fireball Executioner
Minions Fireball
Fireball
Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Minions
Archers Fireball Executioner Mega Knight
Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Fireball Executioner Mega Knight
Fireball Executioner
Fireball Mega Knight
Fireball
Archers Fireball Executioner
Minions Fireball
Fireball
Fireball Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball
Archers Minions Goblin Gang Fireball Skeleton Army
Fireball Archers Executioner
Fireball
Fireball Goblin Gang Executioner Mega Knight
Fireball Executioner
Fireball
Executioner P.E.K.K.A Mega Knight
Minions Goblin Gang Fireball
Fireball Executioner
Fireball Executioner Mega Knight
P.E.K.K.A
Fireball Mega Knight

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