My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Balloon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Balloon Sparky
Giant Snowball
Archers Minions Goblin Gang Dart Goblin Balloon
Zap
Archers Minions Goblin Gang Firecracker Dart Goblin Balloon Sparky
Barbarian Barrel
Archers Goblin Gang Firecracker Dart Goblin Sparky
The Log
Archers Goblin Gang Firecracker Dart Goblin Sparky
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Minions Goblin Gang Firecracker Dart Goblin
Royal Delivery
Archers Minions Goblin Gang Firecracker Dart Goblin Balloon Sparky
Fireball
Archers Minions Goblin Gang Firecracker Dart Goblin Balloon Sparky
Poison
Archers Minions Goblin Gang Firecracker Dart Goblin Balloon Sparky
Lightning
Balloon Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Goblin Gang Firecracker Dart Goblin Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Goblin Gang Firecracker

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon Mega Knight
Minions
Mega Knight Firecracker Balloon Sparky
Goblin Gang
Firecracker Dart Goblin Balloon Sparky
Firecracker
Minions Goblin Gang Dart Goblin Balloon Sparky Mega Knight
Dart Goblin
Goblin Gang Firecracker Balloon Sparky Mega Knight
Balloon
Archers Minions Goblin Gang Firecracker Dart Goblin Sparky Mega Knight
Sparky
Minions Goblin Gang Firecracker Dart Goblin Balloon
Mega Knight
Minions Archers Firecracker Dart Goblin Balloon

Defense Synergies 0 14

Archers
Minions Goblin Gang Firecracker Dart Goblin Mega Knight
Minions
Archers Firecracker Dart Goblin Mega Knight
Goblin Gang
Archers Firecracker Dart Goblin Sparky
Firecracker
Archers Minions Goblin Gang Dart Goblin Mega Knight
Dart Goblin
Archers Minions Goblin Gang Firecracker Mega Knight
Balloon
Sparky
Goblin Gang
Mega Knight
Archers Minions Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Dart Goblin Sparky
Sparky Minions Goblin Gang Firecracker Dart Goblin Mega Knight
Goblin Gang Sparky Mega Knight Archers Minions Dart Goblin
Sparky Minions Goblin Gang Firecracker Dart Goblin Mega Knight
Firecracker Sparky Mega Knight
Goblin Gang Archers Minions Firecracker Dart Goblin Mega Knight
Minions Dart Goblin Archers Goblin Gang Firecracker
Dart Goblin Sparky Mega Knight
Sparky Minions Goblin Gang
Goblin Gang Archers Firecracker Dart Goblin Sparky Mega Knight
Archers Minions Goblin Gang Dart Goblin Firecracker Mega Knight
Minions Archers Goblin Gang Firecracker Dart Goblin
Sparky Mega Knight Minions Goblin Gang
Sparky Mega Knight Minions Goblin Gang Firecracker Dart Goblin
Sparky Goblin Gang Mega Knight
Goblin Gang Sparky Mega Knight
Sparky Mega Knight Minions Goblin Gang Firecracker
Mega Knight Archers Minions Goblin Gang Firecracker Dart Goblin
Archers Minions Firecracker Dart Goblin Mega Knight
Sparky Dart Goblin
Goblin Gang Mega Knight Archers Minions Firecracker Dart Goblin Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Sparky
Archers Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Minions Sparky
Goblin Gang Mega Knight Sparky
Goblin Gang Sparky Mega Knight
Firecracker Archers Minions Goblin Gang Dart Goblin
Goblin Gang Sparky Archers Minions Dart Goblin
Mega Knight Sparky
Mega Knight Minions Firecracker Sparky
Goblin Gang Dart Goblin Sparky
Mega Knight Minions Dart Goblin Sparky
Mega Knight
Mega Knight Goblin Gang Sparky
Archers Firecracker Dart Goblin Sparky Mega Knight
Goblin Gang Sparky Archers Minions Firecracker Dart Goblin
Minions Mega Knight Archers Firecracker Dart Goblin Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Sparky
Firecracker Dart Goblin
Dart Goblin Sparky
Firecracker Dart Goblin Sparky
Firecracker Sparky Mega Knight
Firecracker Minions Dart Goblin
Archers Firecracker Dart Goblin Sparky
Firecracker Dart Goblin
Firecracker Dart Goblin
Minions Goblin Gang Sparky
Firecracker Dart Goblin Sparky
Archers Firecracker Dart Goblin
Firecracker Dart Goblin Sparky
Minions Firecracker Dart Goblin
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Sparky Mega Knight
Sparky
Minions Sparky
Archers Firecracker Dart Goblin Sparky Mega Knight
Firecracker Dart Goblin Mega Knight
Minions Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight
Firecracker Dart Goblin Sparky
Sparky Mega Knight
Firecracker Dart Goblin Sparky
Archers Firecracker Dart Goblin Sparky
Minions Firecracker Dart Goblin
Sparky
Dart Goblin Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Archers Minions Goblin Gang Dart Goblin
Archers Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Sparky Mega Knight
Firecracker Dart Goblin
Sparky
Firecracker Dart Goblin Sparky Mega Knight
Minions Goblin Gang Firecracker Dart Goblin Sparky
Firecracker Dart Goblin
Firecracker Dart Goblin Sparky Mega Knight
Sparky
Firecracker Dart Goblin Sparky Mega Knight

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