My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Royal Giant
Giant Snowball
Archers Minions Goblin Gang Princess
Zap
Archers Minions Goblin Gang Royal Giant Princess
Barbarian Barrel
Archers Goblin Gang Princess Magic Archer
The Log
Archers Goblin Gang Royal Giant Princess
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang Princess
Royal Delivery
Archers Minions Goblin Gang Princess Magic Archer
Fireball
Archers Minions Goblin Gang Princess Magic Archer
Poison
Archers Minions Goblin Gang Princess Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Goblin Gang Princess Fireball Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant
Minions
Royal Giant
Goblin Gang
Royal Giant Princess
Royal Giant
Minions Fireball Archers Goblin Gang The Log Princess Magic Archer
Fireball
Royal Giant The Log Princess Magic Archer
The Log
Royal Giant Fireball Princess Magic Archer
Princess
Goblin Gang Royal Giant Fireball The Log
Magic Archer
Royal Giant Fireball The Log

Defense Synergies 1 10

Archers
Minions Goblin Gang The Log
Minions
Archers The Log
Goblin Gang
Archers The Log Princess Magic Archer
Royal Giant
Fireball
The Log Princess
The Log
Fireball Archers Minions Goblin Gang Princess Magic Archer
Princess
Goblin Gang Fireball The Log
Magic Archer
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log Magic Archer
Minions Goblin Gang The Log
Goblin Gang Archers Minions
Minions Goblin Gang
Fireball The Log Princess
Goblin Gang Fireball The Log Archers Minions Magic Archer
Minions Archers Goblin Gang Fireball Princess Magic Archer
Fireball The Log Magic Archer
Minions Goblin Gang Princess
Goblin Gang Archers
Archers Minions Goblin Gang Fireball The Log Princess Magic Archer
Minions Archers Goblin Gang Fireball Princess Magic Archer
Minions Goblin Gang Fireball The Log
Fireball Minions Goblin Gang The Log Princess Magic Archer
Goblin Gang
Goblin Gang Fireball The Log
Minions Goblin Gang Fireball
Fireball Archers Minions Goblin Gang The Log Magic Archer
The Log Archers Minions Fireball Princess Magic Archer
Goblin Gang Archers Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball
Fireball Archers Goblin Gang The Log Magic Archer
Goblin Gang Minions The Log
Goblin Gang Fireball The Log
Goblin Gang
Fireball Archers Minions Goblin Gang Princess Magic Archer
Goblin Gang Archers Minions Fireball
Minions Fireball The Log Magic Archer
Goblin Gang
Minions
Fireball The Log
Goblin Gang Fireball
Archers Fireball Princess Magic Archer
Goblin Gang Archers Minions Fireball The Log Magic Archer
Minions Archers Fireball The Log Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer The Log
Fireball The Log Princess Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Minions Princess Magic Archer
Archers The Log Princess Magic Archer
Fireball The Log Princess Magic Archer
Fireball The Log
Minions Goblin Gang Fireball
Fireball The Log Princess Magic Archer
Fireball Archers Princess Magic Archer
Fireball The Log Princess Magic Archer
Minions Fireball Princess Magic Archer
Princess Fireball The Log Magic Archer
Fireball The Log Princess Magic Archer
Magic Archer Fireball The Log Princess
Fireball
Minions
Archers Fireball The Log Princess Magic Archer
Fireball The Log Princess Magic Archer
Minions Fireball The Log Magic Archer
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess Magic Archer
Fireball The Log Princess Magic Archer
Fireball The Log Princess Magic Archer
Fireball The Log Magic Archer
Archers Fireball Princess Magic Archer
Minions Fireball
Fireball
Fireball The Log Magic Archer
Fireball Princess Magic Archer
Fireball The Log Princess Magic Archer
Archers Minions Goblin Gang Fireball Princess Magic Archer
Fireball Archers Princess Magic Archer
The Log Fireball
Fireball Goblin Gang Princess Magic Archer
The Log Fireball Princess Magic Archer
Fireball
Minions Goblin Gang Fireball The Log Princess Magic Archer
Fireball Princess Magic Archer
Fireball The Log Princess Magic Archer

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