My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Curse
Giant Snowball
Archers Minions Goblin Curse Little Prince
Zap
Archers Minions Goblin Curse Little Prince
Barbarian Barrel
Archers Goblin Curse Magic Archer Little Prince
The Log
Archers Goblin Curse Little Prince
Earthquake
Archers
Arrows
Archers Minions Goblin Curse Little Prince
Royal Delivery
Archers Minions P.E.K.K.A Magic Archer Little Prince
Fireball
Archers Minions Magic Archer Little Prince
Poison
Archers Minions Goblin Curse Magic Archer Little Prince
Lightning
Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Archers Minions Little Prince Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Archers Minions

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Mega Knight
Minions
Mega Knight P.E.K.K.A
Mirror
Magic Archer
Goblin Curse
Magic Archer
P.E.K.K.A
Magic Archer Archers Minions
Magic Archer
P.E.K.K.A Mirror Goblin Curse Mega Knight
Mega Knight
Minions Archers Magic Archer
Little Prince

Defense Synergies 0 8

Archers
Minions P.E.K.K.A Mega Knight
Minions
Archers P.E.K.K.A Mega Knight
Mirror
Magic Archer Mega Knight
Goblin Curse
P.E.K.K.A
Archers Minions
Magic Archer
Mirror Mega Knight
Mega Knight
Archers Minions Mirror Magic Archer
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Magic Archer
P.E.K.K.A Minions Goblin Curse Mega Knight
P.E.K.K.A Mega Knight Archers Minions Goblin Curse
P.E.K.K.A Minions Goblin Curse Mega Knight
P.E.K.K.A Mega Knight
Archers Minions Magic Archer Mega Knight
Minions Archers Goblin Curse Magic Archer Little Prince
P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Minions Goblin Curse
Archers Mega Knight Little Prince
Archers Minions Goblin Curse Magic Archer Mega Knight
Minions Archers Goblin Curse Magic Archer
P.E.K.K.A Mega Knight Minions Goblin Curse
Mega Knight Minions Goblin Curse P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Curse Mega Knight
Goblin Curse P.E.K.K.A Mega Knight
Mega Knight Minions P.E.K.K.A
Mega Knight Archers Minions Magic Archer Little Prince
Archers Minions Goblin Curse Magic Archer Mega Knight Little Prince
P.E.K.K.A Goblin Curse
Mega Knight Archers Minions Goblin Curse P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers P.E.K.K.A
Archers Magic Archer Mega Knight
P.E.K.K.A Mega Knight Minions
P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Curse Mega Knight
Archers Minions Goblin Curse Magic Archer
P.E.K.K.A Archers Minions
P.E.K.K.A Mega Knight Goblin Curse
P.E.K.K.A Mega Knight Minions Magic Archer
P.E.K.K.A Goblin Curse
P.E.K.K.A Mega Knight Minions
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblin Curse
Archers Goblin Curse Magic Archer Mega Knight
Archers Minions P.E.K.K.A Magic Archer Little Prince
Minions Mega Knight Archers Goblin Curse P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Goblin Curse Magic Archer
Magic Archer
Goblin Curse Magic Archer Mega Knight
Minions Goblin Curse Magic Archer
Archers Magic Archer
Goblin Curse Magic Archer
Minions
Magic Archer
Archers Goblin Curse Magic Archer
Magic Archer
Minions Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Minions
Archers Magic Archer Mega Knight
Goblin Curse Magic Archer Mega Knight Little Prince
Minions Magic Archer Mega Knight
Goblin Curse Magic Archer Mega Knight Little Prince
Magic Archer
Magic Archer Mega Knight
Goblin Curse Magic Archer
Archers Goblin Curse Magic Archer Little Prince
Minions
Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Mega Knight
Goblin Curse Magic Archer
Archers Minions Magic Archer
Archers Goblin Curse Magic Archer
Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Mega Knight
Minions Magic Archer
Magic Archer
Magic Archer Mega Knight Little Prince
P.E.K.K.A
Mega Knight

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